wined3d: Move some frontend specfic code to baseshader.c.

This commit is contained in:
Henri Verbeet 2009-04-23 09:24:26 +02:00 committed by Alexandre Julliard
parent fc60083ed2
commit d6494ad00c
2 changed files with 17 additions and 16 deletions

View File

@ -105,7 +105,23 @@ void shader_init(struct IWineD3DBaseShaderClass *shader,
list_init(&shader->linked_programs);
}
const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *opcode_table, DWORD shader_version, DWORD code)
static inline WINED3DSHADER_PARAM_REGISTER_TYPE shader_get_regtype(DWORD param)
{
return ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
| ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
}
static inline DWORD shader_get_writemask(DWORD param)
{
return param & WINED3DSP_WRITEMASK_ALL;
}
static inline BOOL shader_is_comment(DWORD token)
{
return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
}
static const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *opcode_table, DWORD shader_version, DWORD code)
{
DWORD i = 0;

View File

@ -2300,8 +2300,6 @@ extern int shader_addline(
const char* fmt, ...) PRINTF_ATTR(2,3);
int shader_vaddline(SHADER_BUFFER *buffer, const char *fmt, va_list args);
const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *shader_ins, DWORD shader_version, DWORD code);
/* Vertex shader utility functions */
extern BOOL vshader_get_input(
IWineD3DVertexShader* iface,
@ -2367,15 +2365,6 @@ void shader_trace_init(const DWORD *byte_code, const SHADER_OPCODE *opcode_table
extern void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
const shader_reg_maps *reg_maps, const DWORD *pFunction);
static inline int shader_get_regtype(const DWORD param) {
return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
}
static inline int shader_get_writemask(const DWORD param) {
return param & WINED3DSP_WRITEMASK_ALL;
}
static inline BOOL shader_is_pshader_version(DWORD token) {
return 0xFFFF0000 == (token & 0xFFFF0000);
}
@ -2384,10 +2373,6 @@ static inline BOOL shader_is_vshader_version(DWORD token) {
return 0xFFFE0000 == (token & 0xFFFF0000);
}
static inline BOOL shader_is_comment(DWORD token) {
return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
}
static inline BOOL shader_is_scalar(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
{
switch (register_type)