diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index 7fcf7692416..6380b5d42b8 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -105,7 +105,23 @@ void shader_init(struct IWineD3DBaseShaderClass *shader, list_init(&shader->linked_programs); } -const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *opcode_table, DWORD shader_version, DWORD code) +static inline WINED3DSHADER_PARAM_REGISTER_TYPE shader_get_regtype(DWORD param) +{ + return ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) + | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2); +} + +static inline DWORD shader_get_writemask(DWORD param) +{ + return param & WINED3DSP_WRITEMASK_ALL; +} + +static inline BOOL shader_is_comment(DWORD token) +{ + return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK); +} + +static const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *opcode_table, DWORD shader_version, DWORD code) { DWORD i = 0; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 758193e8c2d..50e0daca733 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2300,8 +2300,6 @@ extern int shader_addline( const char* fmt, ...) PRINTF_ATTR(2,3); int shader_vaddline(SHADER_BUFFER *buffer, const char *fmt, va_list args); -const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *shader_ins, DWORD shader_version, DWORD code); - /* Vertex shader utility functions */ extern BOOL vshader_get_input( IWineD3DVertexShader* iface, @@ -2367,15 +2365,6 @@ void shader_trace_init(const DWORD *byte_code, const SHADER_OPCODE *opcode_table extern void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer, const shader_reg_maps *reg_maps, const DWORD *pFunction); -static inline int shader_get_regtype(const DWORD param) { - return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) | - ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2)); -} - -static inline int shader_get_writemask(const DWORD param) { - return param & WINED3DSP_WRITEMASK_ALL; -} - static inline BOOL shader_is_pshader_version(DWORD token) { return 0xFFFF0000 == (token & 0xFFFF0000); } @@ -2384,10 +2373,6 @@ static inline BOOL shader_is_vshader_version(DWORD token) { return 0xFFFE0000 == (token & 0xFFFF0000); } -static inline BOOL shader_is_comment(DWORD token) { - return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK); -} - static inline BOOL shader_is_scalar(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx) { switch (register_type)