wined3d: Only copy source/destination rectangles when needed in arbfp_blit_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7790,16 +7790,15 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info,
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}
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static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op, struct wined3d_context *context,
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struct wined3d_surface *src_surface, const RECT *src_rect_in,
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struct wined3d_surface *dst_surface, const RECT *dst_rect_in,
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struct wined3d_surface *src_surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect,
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const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
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{
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unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
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struct wined3d_texture *src_texture = src_surface->container;
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struct wined3d_texture *dst_texture = dst_surface->container;
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RECT src_rect = *src_rect_in;
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RECT dst_rect = *dst_rect_in;
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struct wined3d_color_key alpha_test_key;
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RECT s, d;
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/* Now load the surface */
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if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
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@ -7815,8 +7814,10 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
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* rectangle instead. */
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surface_load_fb_texture(src_surface, FALSE, context);
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src_rect.top = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - src_rect.top;
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src_rect.bottom = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - src_rect.bottom;
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s = *src_rect;
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s.top = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - s.top;
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s.bottom = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - s.bottom;
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src_rect = &s;
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}
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else
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wined3d_texture_load(src_texture, context, FALSE);
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@ -7824,7 +7825,11 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
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context_apply_blit_state(context, device);
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if (!wined3d_resource_is_offscreen(&dst_texture->resource))
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surface_translate_drawable_coords(dst_surface, context->win_handle, &dst_rect);
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{
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d = *dst_rect;
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surface_translate_drawable_coords(dst_surface, context->win_handle, &d);
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dst_rect = &d;
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}
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if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST)
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{
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@ -7837,7 +7842,7 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
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arbfp_blit_set(device->blit_priv, context, src_surface, color_key);
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/* Draw a textured quad */
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draw_textured_quad(src_surface, context, &src_rect, &dst_rect, filter);
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draw_textured_quad(src_surface, context, src_rect, dst_rect, filter);
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/* Leave the opengl state valid for blitting */
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arbfp_blit_unset(context->gl_info);
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