d3d9: Store the texture's parent device as a d3d9_device pointer.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -225,7 +225,7 @@ struct d3d9_texture
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IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
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IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
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struct d3d9_resource resource;
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struct d3d9_resource resource;
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struct wined3d_texture *wined3d_texture;
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struct wined3d_texture *wined3d_texture;
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IDirect3DDevice9Ex *parent_device;
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struct d3d9_device *parent_device;
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struct list rtv_list;
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struct list rtv_list;
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DWORD usage;
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DWORD usage;
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BOOL flags;
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BOOL flags;
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@ -401,7 +401,7 @@ static const struct wined3d_parent_ops d3d9_view_wined3d_parent_ops =
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struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface)
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struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface)
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{
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{
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IDirect3DDevice9Ex *device;
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IDirect3DDevice9Ex *device;
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device = surface->texture ? surface->texture->parent_device : surface->parent_device;
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device = surface->texture ? &surface->texture->parent_device->IDirect3DDevice9Ex_iface : surface->parent_device;
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return impl_from_IDirect3DDevice9Ex(device);
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return impl_from_IDirect3DDevice9Ex(device);
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}
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}
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@ -79,7 +79,7 @@ static struct wined3d_shader_resource_view *d3d9_texture_acquire_shader_resource
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static void d3d9_texture_cleanup(struct d3d9_texture *texture)
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static void d3d9_texture_cleanup(struct d3d9_texture *texture)
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{
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{
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IDirect3DDevice9Ex *parent_device = texture->parent_device;
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IDirect3DDevice9Ex *parent_device = &texture->parent_device->IDirect3DDevice9Ex_iface;
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struct d3d9_surface *surface;
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struct d3d9_surface *surface;
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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@ -141,7 +141,7 @@ static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface)
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{
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{
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struct d3d9_surface *surface;
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struct d3d9_surface *surface;
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IDirect3DDevice9Ex_AddRef(texture->parent_device);
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IDirect3DDevice9Ex_AddRef(&texture->parent_device->IDirect3DDevice9Ex_iface);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
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LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
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{
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{
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@ -172,7 +172,7 @@ static HRESULT WINAPI d3d9_texture_2d_GetDevice(IDirect3DTexture9 *iface, IDirec
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TRACE("iface %p, device %p.\n", iface, device);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)texture->parent_device;
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*device = (IDirect3DDevice9 *)&texture->parent_device->IDirect3DDevice9Ex_iface;
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IDirect3DDevice9_AddRef(*device);
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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TRACE("Returning device %p.\n", *device);
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@ -539,7 +539,7 @@ static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
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{
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{
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struct d3d9_surface *surface;
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struct d3d9_surface *surface;
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IDirect3DDevice9Ex_AddRef(texture->parent_device);
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IDirect3DDevice9Ex_AddRef(&texture->parent_device->IDirect3DDevice9Ex_iface);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
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LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
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{
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{
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@ -570,7 +570,7 @@ static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface,
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TRACE("iface %p, device %p.\n", iface, device);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)texture->parent_device;
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*device = (IDirect3DDevice9 *)&texture->parent_device->IDirect3DDevice9Ex_iface;
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IDirect3DDevice9_AddRef(*device);
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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TRACE("Returning device %p.\n", *device);
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@ -961,7 +961,7 @@ static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
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if (ref == 1)
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if (ref == 1)
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{
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{
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IDirect3DDevice9Ex_AddRef(texture->parent_device);
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IDirect3DDevice9Ex_AddRef(&texture->parent_device->IDirect3DDevice9Ex_iface);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_texture_incref(texture->wined3d_texture);
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wined3d_texture_incref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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@ -988,7 +988,7 @@ static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface,
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TRACE("iface %p, device %p.\n", iface, device);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)texture->parent_device;
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*device = (IDirect3DDevice9 *)&texture->parent_device->IDirect3DDevice9Ex_iface;
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IDirect3DDevice9_AddRef(*device);
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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TRACE("Returning device %p.\n", *device);
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@ -1386,8 +1386,8 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
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return hr;
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return hr;
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}
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}
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texture->parent_device = &device->IDirect3DDevice9Ex_iface;
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texture->parent_device = device;
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IDirect3DDevice9Ex_AddRef(texture->parent_device);
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IDirect3DDevice9Ex_AddRef(&texture->parent_device->IDirect3DDevice9Ex_iface);
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return D3D_OK;
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return D3D_OK;
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}
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}
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@ -1468,8 +1468,8 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
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return hr;
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return hr;
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}
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}
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texture->parent_device = &device->IDirect3DDevice9Ex_iface;
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texture->parent_device = device;
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IDirect3DDevice9Ex_AddRef(texture->parent_device);
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IDirect3DDevice9Ex_AddRef(&texture->parent_device->IDirect3DDevice9Ex_iface);
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return D3D_OK;
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return D3D_OK;
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}
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}
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@ -1535,8 +1535,8 @@ HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *dev
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return hr;
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return hr;
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}
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}
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texture->parent_device = &device->IDirect3DDevice9Ex_iface;
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texture->parent_device = device;
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IDirect3DDevice9Ex_AddRef(texture->parent_device);
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IDirect3DDevice9Ex_AddRef(&texture->parent_device->IDirect3DDevice9Ex_iface);
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return D3D_OK;
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return D3D_OK;
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}
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}
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