wined3d: Pass a wined3d_device_context to wined3d_cs_emit_generate_mipmaps().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-04-07 21:19:59 -05:00 committed by Alexandre Julliard
parent 16d70584db
commit 88456957fb
3 changed files with 7 additions and 5 deletions

View File

@ -2650,17 +2650,18 @@ static void wined3d_cs_exec_generate_mipmaps(struct wined3d_cs *cs, const void *
wined3d_resource_release(view->resource);
}
void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view)
void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context *context,
struct wined3d_shader_resource_view *view)
{
struct wined3d_cs_generate_mipmaps *op;
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_GENERATE_MIPMAPS;
op->view = view;
wined3d_resource_acquire(view->resource);
wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_emit_stop(struct wined3d_cs *cs)

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@ -1423,7 +1423,7 @@ void CDECL wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_r
return;
}
wined3d_cs_emit_generate_mipmaps(view->resource->device->cs, view);
wined3d_device_context_emit_generate_mipmaps(&view->resource->device->cs->c, view);
}
ULONG CDECL wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view)

View File

@ -4730,7 +4730,6 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect,
const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN;
@ -4788,6 +4787,8 @@ void wined3d_device_context_emit_draw(struct wined3d_device_context *context,
enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count, int base_vertex_idx,
unsigned int start_idx, unsigned int index_count, unsigned int start_instance, unsigned int instance_count,
bool indexed) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context *context,
struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *context,
struct wined3d_blend_state *state, const struct wined3d_color *blend_factor,
unsigned int sample_mask) DECLSPEC_HIDDEN;