d3d9: Disallow rendertarget and depth/stencil usage on index buffers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
b9d50242a6
commit
d496876122
|
@ -579,6 +579,10 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
|
||||||
if (pool == D3DPOOL_SCRATCH)
|
if (pool == D3DPOOL_SCRATCH)
|
||||||
return D3DERR_INVALIDCALL;
|
return D3DERR_INVALIDCALL;
|
||||||
|
|
||||||
|
/* In d3d9, buffers can't be used as rendertarget or depth/stencil buffer. */
|
||||||
|
if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
|
||||||
|
return D3DERR_INVALIDCALL;
|
||||||
|
|
||||||
desc.byte_width = size;
|
desc.byte_width = size;
|
||||||
desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
|
desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
|
||||||
if (pool == D3DPOOL_SCRATCH)
|
if (pool == D3DPOOL_SCRATCH)
|
||||||
|
|
|
@ -12965,16 +12965,14 @@ static void test_resource_access(void)
|
||||||
|
|
||||||
hr = IDirect3DDevice9_CreateIndexBuffer(device, 16, tests[i].usage,
|
hr = IDirect3DDevice9_CreateIndexBuffer(device, 16, tests[i].usage,
|
||||||
tests[i].format == FORMAT_COLOUR ? D3DFMT_INDEX32 : D3DFMT_INDEX16, tests[i].pool, &ib, NULL);
|
tests[i].format == FORMAT_COLOUR ? D3DFMT_INDEX32 : D3DFMT_INDEX16, tests[i].pool, &ib, NULL);
|
||||||
todo_wine_if(tests[i].pool != D3DPOOL_SCRATCH && tests[i].usage & ~D3DUSAGE_DYNAMIC)
|
ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || (tests[i].usage & ~D3DUSAGE_DYNAMIC)
|
||||||
ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || (tests[i].usage & ~D3DUSAGE_DYNAMIC)
|
? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr);
|
||||||
? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr);
|
|
||||||
if (FAILED(hr))
|
if (FAILED(hr))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
hr = IDirect3DIndexBuffer9_GetDesc(ib, &ib_desc);
|
hr = IDirect3DIndexBuffer9_GetDesc(ib, &ib_desc);
|
||||||
ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
|
ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
|
||||||
todo_wine_if(tests[i].usage & ~D3DUSAGE_DYNAMIC)
|
ok(ib_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, ib_desc.Usage);
|
||||||
ok(ib_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, ib_desc.Usage);
|
|
||||||
ok(ib_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, ib_desc.Pool);
|
ok(ib_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, ib_desc.Pool);
|
||||||
|
|
||||||
hr = IDirect3DIndexBuffer9_Lock(ib, 0, 0, &data, 0);
|
hr = IDirect3DIndexBuffer9_Lock(ib, 0, 0, &data, 0);
|
||||||
|
|
Loading…
Reference in New Issue