d3d11: Implement d3d11_immediate_context_RSSetScissorRects().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-11-06 01:28:24 +01:00 committed by Alexandre Julliard
parent 680b67e409
commit d42714814d
1 changed files with 13 additions and 1 deletions

View File

@ -539,7 +539,19 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11Devic
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext *iface,
UINT rect_count, const D3D11_RECT *rects)
{
FIXME("iface %p, rect_count %u, rects %p stub!\n", iface, rect_count, rects);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
if (rect_count > 1)
FIXME("Multiple scissor rects not implemented.\n");
if (!rect_count)
return;
wined3d_mutex_lock();
wined3d_device_set_scissor_rect(device->wined3d_device, rects);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext *iface,