d3d11: Implement d3d11_immediate_context_Draw().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-11-06 01:28:23 +01:00 committed by Alexandre Julliard
parent 6274d97229
commit 680b67e409
1 changed files with 7 additions and 1 deletions

View File

@ -195,8 +195,14 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceCo
static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext *iface,
UINT vertex_count, UINT start_vertex_location)
{
FIXME("iface %p, vertex_count %u, start_vertex_location %u stub!\n",
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
iface, vertex_count, start_vertex_location);
wined3d_mutex_lock();
wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
wined3d_mutex_unlock();
}
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext *iface, ID3D11Resource *resource,