wined3d: Use wined3d_texture_get_pitch() in read_from_framebuffer().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-12 11:06:05 +01:00 committed by Alexandre Julliard
parent 6509f90eac
commit d393619092
1 changed files with 13 additions and 12 deletions

View File

@ -2467,6 +2467,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context = old_ctx;
struct wined3d_surface *restore_rt = NULL;
unsigned int row_pitch, slice_pitch;
BYTE *mem;
BYTE *row, *top, *bottom;
int i;
@ -2512,9 +2513,10 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
checkGLcall("glBindBuffer");
}
wined3d_texture_get_pitch(surface->container, surface->texture_level, &row_pitch, &slice_pitch);
/* Setup pixel store pack state -- to glReadPixels into the correct place */
gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH,
wined3d_surface_get_pitch(surface) / surface->resource.format->byte_count);
gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, row_pitch / surface->resource.format->byte_count);
checkGLcall("glPixelStorei");
gl_info->gl_ops.gl.p_glReadPixels(0, 0,
@ -2529,11 +2531,10 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
if (!srcIsUpsideDown)
{
/* glReadPixels returns the image upside down, and there is no way to prevent this.
* Flip the lines in software. */
UINT pitch = wined3d_surface_get_pitch(surface);
/* glReadPixels returns the image upside down, and there is no way to
* prevent this. Flip the lines in software. */
if (!(row = HeapAlloc(GetProcessHeap(), 0, pitch)))
if (!(row = HeapAlloc(GetProcessHeap(), 0, row_pitch)))
goto error;
if (data.buffer_object)
@ -2545,14 +2546,14 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
mem = data.addr;
top = mem;
bottom = mem + pitch * (surface->resource.height - 1);
bottom = mem + row_pitch * (surface->resource.height - 1);
for (i = 0; i < surface->resource.height / 2; i++)
{
memcpy(row, top, pitch);
memcpy(top, bottom, pitch);
memcpy(bottom, row, pitch);
top += pitch;
bottom -= pitch;
memcpy(row, top, row_pitch);
memcpy(top, bottom, row_pitch);
memcpy(bottom, row, row_pitch);
top += row_pitch;
bottom -= row_pitch;
}
HeapFree(GetProcessHeap(), 0, row);