diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 45cefca998f..c63b6802731 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2467,6 +2467,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info; struct wined3d_context *context = old_ctx; struct wined3d_surface *restore_rt = NULL; + unsigned int row_pitch, slice_pitch; BYTE *mem; BYTE *row, *top, *bottom; int i; @@ -2512,9 +2513,10 @@ static void read_from_framebuffer(struct wined3d_surface *surface, checkGLcall("glBindBuffer"); } + wined3d_texture_get_pitch(surface->container, surface->texture_level, &row_pitch, &slice_pitch); + /* Setup pixel store pack state -- to glReadPixels into the correct place */ - gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, - wined3d_surface_get_pitch(surface) / surface->resource.format->byte_count); + gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, row_pitch / surface->resource.format->byte_count); checkGLcall("glPixelStorei"); gl_info->gl_ops.gl.p_glReadPixels(0, 0, @@ -2529,11 +2531,10 @@ static void read_from_framebuffer(struct wined3d_surface *surface, if (!srcIsUpsideDown) { - /* glReadPixels returns the image upside down, and there is no way to prevent this. - * Flip the lines in software. */ - UINT pitch = wined3d_surface_get_pitch(surface); + /* glReadPixels returns the image upside down, and there is no way to + * prevent this. Flip the lines in software. */ - if (!(row = HeapAlloc(GetProcessHeap(), 0, pitch))) + if (!(row = HeapAlloc(GetProcessHeap(), 0, row_pitch))) goto error; if (data.buffer_object) @@ -2545,14 +2546,14 @@ static void read_from_framebuffer(struct wined3d_surface *surface, mem = data.addr; top = mem; - bottom = mem + pitch * (surface->resource.height - 1); + bottom = mem + row_pitch * (surface->resource.height - 1); for (i = 0; i < surface->resource.height / 2; i++) { - memcpy(row, top, pitch); - memcpy(top, bottom, pitch); - memcpy(bottom, row, pitch); - top += pitch; - bottom -= pitch; + memcpy(row, top, row_pitch); + memcpy(top, bottom, row_pitch); + memcpy(bottom, row, row_pitch); + top += row_pitch; + bottom -= row_pitch; } HeapFree(GetProcessHeap(), 0, row);