dinput/tests: Add tests for IRawGameControllerStatics_FromGameController.

And check the RawGameController IGameController interface.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-02-23 17:49:38 +01:00 committed by Alexandre Julliard
parent d0248b6c6a
commit d337f6fbce
1 changed files with 21 additions and 1 deletions

View File

@ -3272,10 +3272,11 @@ static void test_windows_gaming_input(void)
}; };
static const WCHAR *controller_class_name = RuntimeClass_Windows_Gaming_Input_RawGameController; static const WCHAR *controller_class_name = RuntimeClass_Windows_Gaming_Input_RawGameController;
IRawGameController *raw_controller, *tmp_raw_controller;
IVectorView_RawGameController *controllers_view; IVectorView_RawGameController *controllers_view;
IRawGameControllerStatics *controller_statics; IRawGameControllerStatics *controller_statics;
WCHAR cwd[MAX_PATH], tempdir[MAX_PATH]; WCHAR cwd[MAX_PATH], tempdir[MAX_PATH];
IRawGameController *raw_controller; IGameController *game_controller;
UINT32 size; UINT32 size;
HSTRING str; HSTRING str;
HRESULT hr; HRESULT hr;
@ -3339,7 +3340,26 @@ static void test_windows_gaming_input(void)
check_interface( raw_controller, &IID_IGameController, TRUE ); check_interface( raw_controller, &IID_IGameController, TRUE );
check_interface( raw_controller, &IID_IGamepad, FALSE ); check_interface( raw_controller, &IID_IGamepad, FALSE );
hr = IRawGameController_QueryInterface( raw_controller, &IID_IGameController, (void **)&game_controller );
ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
check_runtimeclass( game_controller, RuntimeClass_Windows_Gaming_Input_RawGameController );
check_interface( game_controller, &IID_IUnknown, TRUE );
check_interface( game_controller, &IID_IInspectable, TRUE );
check_interface( game_controller, &IID_IAgileObject, TRUE );
check_interface( game_controller, &IID_IRawGameController, TRUE );
check_interface( game_controller, &IID_IRawGameController2, TRUE );
check_interface( game_controller, &IID_IGameController, TRUE );
check_interface( game_controller, &IID_IGamepad, FALSE );
hr = IRawGameControllerStatics_FromGameController( controller_statics, game_controller, &tmp_raw_controller );
ok( hr == S_OK, "FromGameController returned %#lx\n", hr );
ok( tmp_raw_controller == raw_controller, "got unexpected IGameController interface\n" );
IRawGameController_Release( tmp_raw_controller );
IGameController_Release( game_controller );
IRawGameController_Release( raw_controller ); IRawGameController_Release( raw_controller );
IRawGameControllerStatics_Release( controller_statics ); IRawGameControllerStatics_Release( controller_statics );
done: done: