wined3d: Introduce wined3d_stateblock_set_texture_stage_state().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1462,6 +1462,29 @@ void CDECL wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *state
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stateblock->changed.samplerState[sampler_idx] |= 1u << state;
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}
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void CDECL wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
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UINT stage, enum wined3d_texture_stage_state state, DWORD value)
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{
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TRACE("stateblock %p, stage %u, state %s, value %#x.\n",
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stateblock, stage, debug_d3dtexturestate(state), value);
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if (state > WINED3D_HIGHEST_TEXTURE_STATE)
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{
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WARN("Invalid state %#x passed.\n", state);
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return;
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}
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if (stage > WINED3D_MAX_TEXTURES)
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{
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WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
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stage, WINED3D_MAX_TEXTURES);
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return;
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}
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stateblock->stateblock_state.texture_states[stage][state] = value;
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stateblock->changed.textureState[stage] |= 1u << state;
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}
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static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
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{
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union
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@ -265,6 +265,7 @@
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@ cdecl wined3d_stateblock_set_ps_consts_i(ptr long long ptr)
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@ cdecl wined3d_stateblock_set_render_state(ptr long long)
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@ cdecl wined3d_stateblock_set_sampler_state(ptr long long long)
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@ cdecl wined3d_stateblock_set_texture_stage_state(ptr long long long)
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@ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
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@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
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@ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)
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@ -2673,6 +2673,8 @@ void __cdecl wined3d_stateblock_set_render_state(struct wined3d_stateblock *stat
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enum wined3d_render_state state, DWORD value);
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void __cdecl wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *stateblock,
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UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
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void __cdecl wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
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UINT stage, enum wined3d_texture_stage_state state, DWORD value);
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void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
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struct wined3d_vertex_declaration *declaration);
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void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
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