d3d9: Handle stateblocks in d3d9_device_SetSamplerState().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-10-19 12:23:57 -05:00 committed by Alexandre Julliard
parent bbb64e7e95
commit d16d5be1d1
1 changed files with 3 additions and 1 deletions

View File

@ -2603,7 +2603,9 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDev
TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
wined3d_mutex_lock();
wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
wined3d_stateblock_set_sampler_state(device->update_state, sampler, state, value);
if (!device->recording)
wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
wined3d_mutex_unlock();
return D3D_OK;