d3d9: Handle stateblocks in d3d9_device_SetSamplerState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
bbb64e7e95
commit
d16d5be1d1
|
@ -2603,7 +2603,9 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDev
|
|||
TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
|
||||
wined3d_stateblock_set_sampler_state(device->update_state, sampler, state, value);
|
||||
if (!device->recording)
|
||||
wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return D3D_OK;
|
||||
|
|
Loading…
Reference in New Issue