wined3d: Pass a texture and sub-resource index to wined3d_volume_srgb_transfer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -141,12 +141,12 @@ static DWORD volume_access_from_location(DWORD location)
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}
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/* Context activation is done by the caller. */
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static void wined3d_volume_srgb_transfer(struct wined3d_volume *volume,
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static void texture3d_srgb_transfer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, BOOL dest_is_srgb)
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{
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unsigned int sub_resource_idx = volume->texture_level;
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struct wined3d_texture *texture = volume->container;
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struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
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struct wined3d_bo_address data;
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/* Optimizations are possible, but the effort should be put into either
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* implementing EXT_SRGB_DECODE in the driver or finding out why we
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* picked the wrong copy for the original upload and fixing that.
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@ -156,7 +156,7 @@ static void wined3d_volume_srgb_transfer(struct wined3d_volume *volume,
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WARN_(d3d_perf)("Performing slow rgb/srgb volume transfer.\n");
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data.buffer_object = 0;
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if (!(data.addr = HeapAlloc(GetProcessHeap(), 0, texture->sub_resources[sub_resource_idx].size)))
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if (!(data.addr = HeapAlloc(GetProcessHeap(), 0, sub_resource->size)))
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return;
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wined3d_texture_bind_and_dirtify(texture, context, !dest_is_srgb);
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@ -225,11 +225,11 @@ BOOL wined3d_volume_load_location(struct wined3d_volume *volume,
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}
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else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
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{
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wined3d_volume_srgb_transfer(volume, context, TRUE);
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texture3d_srgb_transfer(texture, sub_resource_idx, context, TRUE);
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}
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else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_SRGB)
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{
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wined3d_volume_srgb_transfer(volume, context, FALSE);
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texture3d_srgb_transfer(texture, sub_resource_idx, context, FALSE);
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}
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else
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{
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