wined3d: Pass a texture and sub-resource index to wined3d_volume_download_data().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-07-28 13:29:38 +02:00 committed by Alexandre Julliard
parent 52a3a3b206
commit 858e091389
1 changed files with 9 additions and 8 deletions

View File

@ -88,10 +88,10 @@ void wined3d_volume_upload_data(struct wined3d_texture *texture, unsigned int su
}
/* Context activation is done by the caller. */
static void wined3d_volume_download_data(struct wined3d_volume *volume,
static void texture3d_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
const struct wined3d_context *context, const struct wined3d_bo_address *data)
{
const struct wined3d_format *format = volume->container->resource.format;
const struct wined3d_format *format = texture->resource.format;
const struct wined3d_gl_info *gl_info = context->gl_info;
if (format->convert)
@ -107,7 +107,7 @@ static void wined3d_volume_download_data(struct wined3d_volume *volume,
checkGLcall("glBindBuffer");
}
gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_3D, volume->texture_level,
gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_3D, sub_resource_idx,
format->glFormat, format->glType, data->addr);
checkGLcall("glGetTexImage");
@ -144,6 +144,7 @@ static DWORD volume_access_from_location(DWORD location)
static void wined3d_volume_srgb_transfer(struct wined3d_volume *volume,
struct wined3d_context *context, BOOL dest_is_srgb)
{
unsigned int sub_resource_idx = volume->texture_level;
struct wined3d_texture *texture = volume->container;
struct wined3d_bo_address data;
/* Optimizations are possible, but the effort should be put into either
@ -155,13 +156,13 @@ static void wined3d_volume_srgb_transfer(struct wined3d_volume *volume,
WARN_(d3d_perf)("Performing slow rgb/srgb volume transfer.\n");
data.buffer_object = 0;
if (!(data.addr = HeapAlloc(GetProcessHeap(), 0, texture->sub_resources[volume->texture_level].size)))
if (!(data.addr = HeapAlloc(GetProcessHeap(), 0, texture->sub_resources[sub_resource_idx].size)))
return;
wined3d_texture_bind_and_dirtify(texture, context, !dest_is_srgb);
wined3d_volume_download_data(volume, context, &data);
texture3d_download_data(texture, sub_resource_idx, context, &data);
wined3d_texture_bind_and_dirtify(texture, context, dest_is_srgb);
wined3d_volume_upload_data(texture, volume->texture_level, context, wined3d_const_bo_address(&data));
wined3d_volume_upload_data(texture, sub_resource_idx, context, wined3d_const_bo_address(&data));
HeapFree(GetProcessHeap(), 0, data.addr);
}
@ -248,7 +249,7 @@ BOOL wined3d_volume_load_location(struct wined3d_volume *volume,
else
wined3d_texture_bind_and_dirtify(texture, context, TRUE);
wined3d_volume_download_data(volume, context, &data);
texture3d_download_data(texture, sub_resource_idx, context, &data);
++texture->download_count;
}
else
@ -269,7 +270,7 @@ BOOL wined3d_volume_load_location(struct wined3d_volume *volume,
else
wined3d_texture_bind_and_dirtify(texture, context, TRUE);
wined3d_volume_download_data(volume, context, &data);
texture3d_download_data(texture, sub_resource_idx, context, &data);
}
else
{