Assorted spelling fixes.

This commit is contained in:
Francois Gouget 2008-01-23 15:16:30 +01:00 committed by Alexandre Julliard
parent 8bee6946cc
commit d0794c4aeb
21 changed files with 33 additions and 33 deletions

View File

@ -379,7 +379,7 @@ static BOOL fci_flush_data_block (HFCI hfci, int* err,
/* add optional reserved area */ /* add optional reserved area */
/* This allocation and freeing at each CFData block is a bit */ /* This allocation and freeing at each CFData block is a bit */
/* inefficent, but it's harder to forget about freeing the buffer :-). */ /* inefficient, but it's harder to forget about freeing the buffer :-). */
/* Reserved areas are used seldom besides that... */ /* Reserved areas are used seldom besides that... */
if (cbReserveCFData!=0) { if (cbReserveCFData!=0) {
if(!(reserved = (char*)PFCI_ALLOC(hfci, cbReserveCFData))) { if(!(reserved = (char*)PFCI_ALLOC(hfci, cbReserveCFData))) {

View File

@ -2389,7 +2389,7 @@ static void test_encodeSequenceOfAny(DWORD dwEncoding)
BYTE *buf = NULL; BYTE *buf = NULL;
DWORD bufSize = 0; DWORD bufSize = 0;
/* Encode a homogenous sequence */ /* Encode a homogeneous sequence */
for (i = 0; i < sizeof(ints) / sizeof(ints[0]); i++) for (i = 0; i < sizeof(ints) / sizeof(ints[0]); i++)
{ {
blobs[i].cbData = ints[i].encoded[1] + 2; blobs[i].cbData = ints[i].encoded[1] + 2;

View File

@ -1055,7 +1055,7 @@ static void Direct3D1Test(void)
} }
for(i = 0; i < sizeof(outH); i++) { for(i = 0; i < sizeof(outH); i++) {
if(((unsigned char *) outH)[i] != 0xaa) { if(((unsigned char *) outH)[i] != 0xaa) {
ok(FALSE, "Homogenous output was generated despite UNCLIPPED flag\n"); ok(FALSE, "Homogeneous output was generated despite UNCLIPPED flag\n");
break; break;
} }
} }

View File

@ -328,7 +328,7 @@ IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface,
* This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices, * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
* so it's tempting to forward it to there. However, there are some * so it's tempting to forward it to there. However, there are some
* tiny differences. First, the lpOffscreen flag that is reported back, * tiny differences. First, the lpOffscreen flag that is reported back,
* then there is the homogenous vertex that is generated. Also there's a lack * then there is the homogeneous vertex that is generated. Also there's a lack
* of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
* settings (scale) that d3d7 and wined3d do not have. All in all wrapping to * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
* ProcessVertices doesn't pay of in terms of wrapper code needed and code * ProcessVertices doesn't pay of in terms of wrapper code needed and code

View File

@ -693,7 +693,7 @@ INT16 WINAPI DeleteJob16(HPJOB16 hJob, INT16 nNotUsed)
/* /*
* The following two function would allow a page to be sent to the printer * The following two function would allow a page to be sent to the printer
* when it has been processed. For simplicity they havn't been implemented. * when it has been processed. For simplicity they haven't been implemented.
* This means a whole job has to be processed before it is sent to the printer. * This means a whole job has to be processed before it is sent to the printer.
*/ */

View File

@ -126,7 +126,7 @@ static void test_GetDiskFreeSpaceA(void)
ok( total_clusters <= 65535, ok( total_clusters <= 65535,
"total clusters is %d > 65535\n", total_clusters); "total clusters is %d > 65535\n", total_clusters);
else if (pGetDiskFreeSpaceExA) { else if (pGetDiskFreeSpaceExA) {
/* NT, 2k, XP : GetDiskFreeSpace shoud be accurate */ /* NT, 2k, XP : GetDiskFreeSpace should be accurate */
ULARGE_INTEGER totEx, tot, d; ULARGE_INTEGER totEx, tot, d;
tot.QuadPart = sectors_per_cluster; tot.QuadPart = sectors_per_cluster;

View File

@ -134,7 +134,7 @@ static void update_empty_exe( void )
CloseHandle( test ); CloseHandle( test );
r = EndUpdateResource( res, FALSE ); r = EndUpdateResource( res, FALSE );
ok( r == FALSE, "EndUpdateResouce failed\n"); ok( r == FALSE, "EndUpdateResource failed\n");
res = BeginUpdateResource( filename, FALSE ); res = BeginUpdateResource( filename, FALSE );
ok( res == NULL, "BeginUpdateResource failed\n"); ok( res == NULL, "BeginUpdateResource failed\n");
@ -149,7 +149,7 @@ static void update_resources_none( void )
ok( res != NULL, "BeginUpdateResource failed\n"); ok( res != NULL, "BeginUpdateResource failed\n");
r = EndUpdateResource( res, FALSE ); r = EndUpdateResource( res, FALSE );
ok( r, "EndUpdateResouce failed\n"); ok( r, "EndUpdateResource failed\n");
} }
static void update_resources_delete( void ) static void update_resources_delete( void )
@ -161,7 +161,7 @@ static void update_resources_delete( void )
ok( res != NULL, "BeginUpdateResource failed\n"); ok( res != NULL, "BeginUpdateResource failed\n");
r = EndUpdateResource( res, FALSE ); r = EndUpdateResource( res, FALSE );
ok( r, "EndUpdateResouce failed\n"); ok( r, "EndUpdateResource failed\n");
} }
static void update_resources_version(void) static void update_resources_version(void)
@ -178,17 +178,17 @@ static void update_resources_version(void)
MAKEINTRESOURCE(0x4567), MAKEINTRESOURCE(0x4567),
0xabcd, 0xabcd,
NULL, 0 ); NULL, 0 );
ok( r == FALSE, "UpdateResouce failed\n"); ok( r == FALSE, "UpdateResource failed\n");
r = UpdateResource( res, r = UpdateResource( res,
MAKEINTRESOURCE(0x1230), MAKEINTRESOURCE(0x1230),
MAKEINTRESOURCE(0x4567), MAKEINTRESOURCE(0x4567),
0xabcd, 0xabcd,
foo, sizeof foo ); foo, sizeof foo );
ok( r == TRUE, "UpdateResouce failed\n"); ok( r == TRUE, "UpdateResource failed\n");
r = EndUpdateResource( res, FALSE ); r = EndUpdateResource( res, FALSE );
ok( r, "EndUpdateResouce failed\n"); ok( r, "EndUpdateResource failed\n");
} }

View File

@ -64,7 +64,7 @@ static HRESULT WINAPI dimimpl_QueryInterface(
} }
else else
{ {
FIXME("Unsupported inteferace %s\n", debugstr_guid(riid)); FIXME("Unsupported interface %s\n", debugstr_guid(riid));
return E_NOINTERFACE; return E_NOINTERFACE;
} }

View File

@ -6,7 +6,7 @@ This library (twain_32.dll) is an implementation of TWAIN API for providing imag
2. WHAT'S IMPLEMENTED 2. WHAT'S IMPLEMENTED
- Functions that dispatch operations specified by the operation triplets to the coresponding function. - Functions that dispatch operations specified by the operation triplets to the corresponding function.
- All the operation triplets related to the Data Source Manager are implemented. Appplication is able to enumerate data sources and open them. - All the operation triplets related to the Data Source Manager are implemented. Appplication is able to enumerate data sources and open them.

View File

@ -9,7 +9,7 @@
* 98/7 changes for making this MIDI driver work on OSS * 98/7 changes for making this MIDI driver work on OSS
* current support is limited to MIDI ports of OSS systems * current support is limited to MIDI ports of OSS systems
* 98/9 rewriting MCI code for MIDI * 98/9 rewriting MCI code for MIDI
* 98/11 splitted in midi.c and mcimidi.c * 98/11 split in midi.c and mcimidi.c
* Copyright 2003 Christian Costa : * Copyright 2003 Christian Costa :
* ALSA port * ALSA port
* *

View File

@ -7,7 +7,7 @@
* 98/7 changes for making this MIDI driver work on OSS * 98/7 changes for making this MIDI driver work on OSS
* current support is limited to MIDI ports of OSS systems * current support is limited to MIDI ports of OSS systems
* 98/9 rewriting MCI code for MIDI * 98/9 rewriting MCI code for MIDI
* 98/11 splitted in midi.c and mcimidi.c * 98/11 split in midi.c and mcimidi.c
* Copyright 2006 Emmanuel Maillard * Copyright 2006 Emmanuel Maillard
* *
* This library is free software; you can redistribute it and/or * This library is free software; you can redistribute it and/or

View File

@ -127,7 +127,7 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUn
IWineD3DBaseTexture IWineD3DBaseTexture parts follow IWineD3DBaseTexture IWineD3DBaseTexture parts follow
****************************************************** */ ****************************************************** */
/* There is no OpenGL equivalent of setLOD, getLOD, all they do it prioritize texture loading /* There is no OpenGL equivalent of setLOD, getLOD. All they do anyway is prioritize texture loading
* so just pretend that they work unless something really needs a failure. */ * so just pretend that they work unless something really needs a failure. */
DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew) { DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew) {
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
@ -362,7 +362,7 @@ static inline void apply_wrap(const GLint textureDimensions, const DWORD state,
FIXME("Unrecognized or unsupported WINED3DTADDRESS_U value %d\n", state); FIXME("Unrecognized or unsupported WINED3DTADDRESS_U value %d\n", state);
} else { } else {
if(textureDimensions==GL_TEXTURE_CUBE_MAP_ARB) { if(textureDimensions==GL_TEXTURE_CUBE_MAP_ARB) {
/* Cubemaps are always set to clamp, regardeless of the sampler state. */ /* Cubemaps are always set to clamp, regardless of the sampler state. */
wrapParm = GL_CLAMP_TO_EDGE; wrapParm = GL_CLAMP_TO_EDGE;
} else { } else {
wrapParm = stateLookup[WINELOOKUP_WARPPARAM][state - minLookup[WINELOOKUP_WARPPARAM]]; wrapParm = stateLookup[WINELOOKUP_WARPPARAM][state - minLookup[WINELOOKUP_WARPPARAM]];
@ -420,7 +420,7 @@ void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface
glValue = stateLookup[WINELOOKUP_MAGFILTER][state - minLookup[WINELOOKUP_MAGFILTER]]; glValue = stateLookup[WINELOOKUP_MAGFILTER][state - minLookup[WINELOOKUP_MAGFILTER]];
TRACE("ValueMAG=%d setting MAGFILTER to %x\n", state, glValue); TRACE("ValueMAG=%d setting MAGFILTER to %x\n", state, glValue);
glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue); glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue);
/* We need to reset the Aniotropic filtering state when we change the mag filter to WINED3DTEXF_ANISOTROPIC (this seems a bit weird, check the documentation to see how it should be switched off. */ /* We need to reset the Anisotropic filtering state when we change the mag filter to WINED3DTEXF_ANISOTROPIC (this seems a bit weird, check the documentation to see how it should be switched off. */
if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC) && WINED3DTEXF_ANISOTROPIC == state && if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC) && WINED3DTEXF_ANISOTROPIC == state &&
textureDimensions != GL_TEXTURE_RECTANGLE_ARB) { textureDimensions != GL_TEXTURE_RECTANGLE_ARB) {
glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, samplerStates[WINED3DSAMP_MAXANISOTROPY]); glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, samplerStates[WINED3DSAMP_MAXANISOTROPY]);

View File

@ -789,7 +789,7 @@ static inline WineD3DContext *FindContext(IWineD3DDeviceImpl *This, IWineD3DSurf
if(This->activeContext && tid == This->lastThread) { if(This->activeContext && tid == This->lastThread) {
context = This->activeContext; context = This->activeContext;
} else { } else {
/* This may happen if the app jumps streight into offscreen rendering /* This may happen if the app jumps straight into offscreen rendering
* Start using the context of the primary swapchain. tid == 0 is no problem * Start using the context of the primary swapchain. tid == 0 is no problem
* for findThreadContextForSwapChain. * for findThreadContextForSwapChain.
* *

View File

@ -1415,7 +1415,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
WINED3DDISPLAYMODE Mode; WINED3DDISPLAYMODE Mode;
const StaticPixelFormatDesc *formatDesc; const StaticPixelFormatDesc *formatDesc;
TRACE("(%p) : Created Aditional Swap Chain\n", This); TRACE("(%p) : Created Additional Swap Chain\n", This);
/** FIXME: Test under windows to find out what the life cycle of a swap chain is, /** FIXME: Test under windows to find out what the life cycle of a swap chain is,
* does a device hold a reference to a swap chain giving them a lifetime of the device * does a device hold a reference to a swap chain giving them a lifetime of the device
@ -5244,7 +5244,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture (IWineD3DDevice *iface, I
/* check that both textures have the identical numbers of levels */ /* check that both textures have the identical numbers of levels */
if (IWineD3DBaseTexture_GetLevelCount(pDestinationTexture) != IWineD3DBaseTexture_GetLevelCount(pSourceTexture)) { if (IWineD3DBaseTexture_GetLevelCount(pDestinationTexture) != IWineD3DBaseTexture_GetLevelCount(pSourceTexture)) {
WARN("(%p) : source (%p) and destination (%p) textures must have identicle numbers of levels, returning WINED3DERR_INVALIDCALL\n", This, pSourceTexture, pDestinationTexture); WARN("(%p) : source (%p) and destination (%p) textures must have identical numbers of levels, returning WINED3DERR_INVALIDCALL\n", This, pSourceTexture, pDestinationTexture);
hr = WINED3DERR_INVALIDCALL; hr = WINED3DERR_INVALIDCALL;
} }

View File

@ -814,7 +814,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
* a fixed function pipeline anymore. * a fixed function pipeline anymore.
* *
* So this is just a check to check that our assumption holds true. If not, write a warning * So this is just a check to check that our assumption holds true. If not, write a warning
* and reduce the number of vertex samplers or propably disable vertex texture fetch. * and reduce the number of vertex samplers or probably disable vertex texture fetch.
*/ */
if(gl_info->max_vertex_samplers && if(gl_info->max_vertex_samplers &&
MAX_TEXTURES + gl_info->max_vertex_samplers > gl_info->max_combined_samplers) { MAX_TEXTURES + gl_info->max_vertex_samplers > gl_info->max_combined_samplers) {

View File

@ -88,7 +88,7 @@ void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface){
if (This->resource.wineD3DDevice != NULL) { if (This->resource.wineD3DDevice != NULL) {
IWineD3DDevice_ResourceReleased((IWineD3DDevice *)This->resource.wineD3DDevice, iface); IWineD3DDevice_ResourceReleased((IWineD3DDevice *)This->resource.wineD3DDevice, iface);
}/* NOTE: this is not really an error for systemmem resources */ }/* NOTE: this is not really an error for system memory resources */
return; return;
} }

View File

@ -3229,9 +3229,9 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
/* min(WINED3D_ATR_SIZE(position),3) to Disable RHW mode as 'w' coord /* min(WINED3D_ATR_SIZE(position),3) to Disable RHW mode as 'w' coord
handling for rhw mode should not impact screen position whereas in GL it does. handling for rhw mode should not impact screen position whereas in GL it does.
This may result in very slightly distorted textures in rhw mode, but This may result in very slightly distorted textures in rhw mode.
a very minimal different. There's always the other option of There's always the other option of fixing the view matrix to
fixing the view matrix to prevent w from having any effect prevent w from having any effect.
This only applies to user pointer sources, in VBOs the vertices are fixed up This only applies to user pointer sources, in VBOs the vertices are fixed up
*/ */
@ -3278,9 +3278,9 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
/* WARNING: Data here MUST be in RGBA format, so cannot */ /* WARNING: Data here MUST be in RGBA format, so cannot */
/* go directly into fast mode from app pgm, because */ /* go directly into fast mode from app pgm, because */
/* directx requires data in BGRA format. */ /* directx requires data in BGRA format. */
/* currently fixupVertices swizzles the format, but this isn't */ /* currently fixupVertices swizzles the format, but this isn't*/
/* very practical when using VBOS */ /* very practical when using VBOS */
/* NOTE: Unless we write a vertex shader to swizzle the colour */ /* NOTE: Unless we write a vertex shader to swizzle the colour*/
/* , or the user doesn't care and wants the speed advantage */ /* , or the user doesn't care and wants the speed advantage */
if (sd->u.s.diffuse.lpData || sd->u.s.diffuse.VBO) { if (sd->u.s.diffuse.lpData || sd->u.s.diffuse.VBO) {

View File

@ -245,7 +245,7 @@ static inline BOOL check_attribute(IWineD3DVertexBufferImpl *This, const WineDir
DWORD type; DWORD type;
/* Ignore attributes that do not have our vbo. After that check we can be sure that the attribute is /* Ignore attributes that do not have our vbo. After that check we can be sure that the attribute is
* there, on nonexistant attribs the vbo is 0. * there, on nonexistent attribs the vbo is 0.
*/ */
if(attrib->VBO != This->vbo) return FALSE; if(attrib->VBO != This->vbo) return FALSE;

View File

@ -9,7 +9,7 @@
* 98/7 changes for making this MIDI driver work on OSS * 98/7 changes for making this MIDI driver work on OSS
* current support is limited to MIDI ports of OSS systems * current support is limited to MIDI ports of OSS systems
* 98/9 rewriting MCI code for MIDI * 98/9 rewriting MCI code for MIDI
* 98/11 splitted in midi.c and mcimidi.c * 98/11 split in midi.c and mcimidi.c
* *
* This library is free software; you can redistribute it and/or * This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public * modify it under the terms of the GNU Lesser General Public

View File

@ -97,7 +97,7 @@ typedef struct tagMSFT_SegDir {
/*2*/MSFT_pSeg pImpInfo; /* table with info for imported types */ /*2*/MSFT_pSeg pImpInfo; /* table with info for imported types */
/*3*/MSFT_pSeg pImpFiles; /* import libraries */ /*3*/MSFT_pSeg pImpFiles; /* import libraries */
/*4*/MSFT_pSeg pRefTab; /* References table */ /*4*/MSFT_pSeg pRefTab; /* References table */
/*5*/MSFT_pSeg pLibtab; /* always exists, alway same size (0x80) */ /*5*/MSFT_pSeg pLibtab; /* always exists, always same size (0x80) */
/* hash table w offsets to guid????? */ /* hash table w offsets to guid????? */
/*6*/MSFT_pSeg pGuidTab; /* all guids are stored here together with */ /*6*/MSFT_pSeg pGuidTab; /* all guids are stored here together with */
/* offset in some table???? */ /* offset in some table???? */

View File

@ -442,7 +442,7 @@ resources
} }
/* /*
* The following newline rule will never get reduced because we never * The following newline rule will never get reduced because we never
* get the tNL token, unless we explicitely set the 'want_nl' * get the tNL token, unless we explicitly set the 'want_nl'
* flag, which we don't. * flag, which we don't.
* The *ONLY* reason for this to be here is because Berkeley * The *ONLY* reason for this to be here is because Berkeley
* yacc (byacc), at least version 1.9, has a bug. * yacc (byacc), at least version 1.9, has a bug.