diff --git a/dlls/cabinet/fci.c b/dlls/cabinet/fci.c index da06cb7bd28..a33f2e3933c 100644 --- a/dlls/cabinet/fci.c +++ b/dlls/cabinet/fci.c @@ -379,7 +379,7 @@ static BOOL fci_flush_data_block (HFCI hfci, int* err, /* add optional reserved area */ /* This allocation and freeing at each CFData block is a bit */ - /* inefficent, but it's harder to forget about freeing the buffer :-). */ + /* inefficient, but it's harder to forget about freeing the buffer :-). */ /* Reserved areas are used seldom besides that... */ if (cbReserveCFData!=0) { if(!(reserved = (char*)PFCI_ALLOC(hfci, cbReserveCFData))) { diff --git a/dlls/crypt32/tests/encode.c b/dlls/crypt32/tests/encode.c index 7616ec5e644..74595fc4e73 100644 --- a/dlls/crypt32/tests/encode.c +++ b/dlls/crypt32/tests/encode.c @@ -2389,7 +2389,7 @@ static void test_encodeSequenceOfAny(DWORD dwEncoding) BYTE *buf = NULL; DWORD bufSize = 0; - /* Encode a homogenous sequence */ + /* Encode a homogeneous sequence */ for (i = 0; i < sizeof(ints) / sizeof(ints[0]); i++) { blobs[i].cbData = ints[i].encoded[1] + 2; diff --git a/dlls/ddraw/tests/d3d.c b/dlls/ddraw/tests/d3d.c index 2699ba90128..d92f36be92d 100644 --- a/dlls/ddraw/tests/d3d.c +++ b/dlls/ddraw/tests/d3d.c @@ -1055,7 +1055,7 @@ static void Direct3D1Test(void) } for(i = 0; i < sizeof(outH); i++) { if(((unsigned char *) outH)[i] != 0xaa) { - ok(FALSE, "Homogenous output was generated despite UNCLIPPED flag\n"); + ok(FALSE, "Homogeneous output was generated despite UNCLIPPED flag\n"); break; } } diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c index 302555d742b..deb4146d929 100644 --- a/dlls/ddraw/viewport.c +++ b/dlls/ddraw/viewport.c @@ -328,7 +328,7 @@ IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface, * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices, * so it's tempting to forward it to there. However, there are some * tiny differences. First, the lpOffscreen flag that is reported back, - * then there is the homogenous vertex that is generated. Also there's a lack + * then there is the homogeneous vertex that is generated. Also there's a lack * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to * ProcessVertices doesn't pay of in terms of wrapper code needed and code diff --git a/dlls/gdi32/printdrv.c b/dlls/gdi32/printdrv.c index 36359ae2502..5bfabb9dc7b 100644 --- a/dlls/gdi32/printdrv.c +++ b/dlls/gdi32/printdrv.c @@ -693,7 +693,7 @@ INT16 WINAPI DeleteJob16(HPJOB16 hJob, INT16 nNotUsed) /* * The following two function would allow a page to be sent to the printer - * when it has been processed. For simplicity they havn't been implemented. + * when it has been processed. For simplicity they haven't been implemented. * This means a whole job has to be processed before it is sent to the printer. */ diff --git a/dlls/kernel32/tests/drive.c b/dlls/kernel32/tests/drive.c index a8cc165bd59..a94cbdfea6e 100644 --- a/dlls/kernel32/tests/drive.c +++ b/dlls/kernel32/tests/drive.c @@ -126,7 +126,7 @@ static void test_GetDiskFreeSpaceA(void) ok( total_clusters <= 65535, "total clusters is %d > 65535\n", total_clusters); else if (pGetDiskFreeSpaceExA) { - /* NT, 2k, XP : GetDiskFreeSpace shoud be accurate */ + /* NT, 2k, XP : GetDiskFreeSpace should be accurate */ ULARGE_INTEGER totEx, tot, d; tot.QuadPart = sectors_per_cluster; diff --git a/dlls/kernel32/tests/resource.c b/dlls/kernel32/tests/resource.c index f0c2e3e8bf7..3e152e662d5 100644 --- a/dlls/kernel32/tests/resource.c +++ b/dlls/kernel32/tests/resource.c @@ -134,7 +134,7 @@ static void update_empty_exe( void ) CloseHandle( test ); r = EndUpdateResource( res, FALSE ); - ok( r == FALSE, "EndUpdateResouce failed\n"); + ok( r == FALSE, "EndUpdateResource failed\n"); res = BeginUpdateResource( filename, FALSE ); ok( res == NULL, "BeginUpdateResource failed\n"); @@ -149,7 +149,7 @@ static void update_resources_none( void ) ok( res != NULL, "BeginUpdateResource failed\n"); r = EndUpdateResource( res, FALSE ); - ok( r, "EndUpdateResouce failed\n"); + ok( r, "EndUpdateResource failed\n"); } static void update_resources_delete( void ) @@ -161,7 +161,7 @@ static void update_resources_delete( void ) ok( res != NULL, "BeginUpdateResource failed\n"); r = EndUpdateResource( res, FALSE ); - ok( r, "EndUpdateResouce failed\n"); + ok( r, "EndUpdateResource failed\n"); } static void update_resources_version(void) @@ -178,17 +178,17 @@ static void update_resources_version(void) MAKEINTRESOURCE(0x4567), 0xabcd, NULL, 0 ); - ok( r == FALSE, "UpdateResouce failed\n"); + ok( r == FALSE, "UpdateResource failed\n"); r = UpdateResource( res, MAKEINTRESOURCE(0x1230), MAKEINTRESOURCE(0x4567), 0xabcd, foo, sizeof foo ); - ok( r == TRUE, "UpdateResouce failed\n"); + ok( r == TRUE, "UpdateResource failed\n"); r = EndUpdateResource( res, FALSE ); - ok( r, "EndUpdateResouce failed\n"); + ok( r, "EndUpdateResource failed\n"); } diff --git a/dlls/msxml3/domimpl.c b/dlls/msxml3/domimpl.c index 83f949bfc75..c8afd6d08f0 100644 --- a/dlls/msxml3/domimpl.c +++ b/dlls/msxml3/domimpl.c @@ -64,7 +64,7 @@ static HRESULT WINAPI dimimpl_QueryInterface( } else { - FIXME("Unsupported inteferace %s\n", debugstr_guid(riid)); + FIXME("Unsupported interface %s\n", debugstr_guid(riid)); return E_NOINTERFACE; } diff --git a/dlls/twain_32/README b/dlls/twain_32/README index a1b1940b60d..0b75a3635e2 100644 --- a/dlls/twain_32/README +++ b/dlls/twain_32/README @@ -6,7 +6,7 @@ This library (twain_32.dll) is an implementation of TWAIN API for providing imag 2. WHAT'S IMPLEMENTED -- Functions that dispatch operations specified by the operation triplets to the coresponding function. +- Functions that dispatch operations specified by the operation triplets to the corresponding function. - All the operation triplets related to the Data Source Manager are implemented. Appplication is able to enumerate data sources and open them. diff --git a/dlls/winealsa.drv/midi.c b/dlls/winealsa.drv/midi.c index 02657f54ae0..966773622c2 100644 --- a/dlls/winealsa.drv/midi.c +++ b/dlls/winealsa.drv/midi.c @@ -9,7 +9,7 @@ * 98/7 changes for making this MIDI driver work on OSS * current support is limited to MIDI ports of OSS systems * 98/9 rewriting MCI code for MIDI - * 98/11 splitted in midi.c and mcimidi.c + * 98/11 split in midi.c and mcimidi.c * Copyright 2003 Christian Costa : * ALSA port * diff --git a/dlls/winecoreaudio.drv/midi.c b/dlls/winecoreaudio.drv/midi.c index 91984605f15..01eb4538833 100644 --- a/dlls/winecoreaudio.drv/midi.c +++ b/dlls/winecoreaudio.drv/midi.c @@ -7,7 +7,7 @@ * 98/7 changes for making this MIDI driver work on OSS * current support is limited to MIDI ports of OSS systems * 98/9 rewriting MCI code for MIDI - * 98/11 splitted in midi.c and mcimidi.c + * 98/11 split in midi.c and mcimidi.c * Copyright 2006 Emmanuel Maillard * * This library is free software; you can redistribute it and/or diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c index 3b8323470e5..a4ad82065f1 100644 --- a/dlls/wined3d/basetexture.c +++ b/dlls/wined3d/basetexture.c @@ -127,7 +127,7 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUn IWineD3DBaseTexture IWineD3DBaseTexture parts follow ****************************************************** */ -/* There is no OpenGL equivalent of setLOD, getLOD, all they do it prioritize texture loading +/* There is no OpenGL equivalent of setLOD, getLOD. All they do anyway is prioritize texture loading * so just pretend that they work unless something really needs a failure. */ DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew) { IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; @@ -362,7 +362,7 @@ static inline void apply_wrap(const GLint textureDimensions, const DWORD state, FIXME("Unrecognized or unsupported WINED3DTADDRESS_U value %d\n", state); } else { if(textureDimensions==GL_TEXTURE_CUBE_MAP_ARB) { - /* Cubemaps are always set to clamp, regardeless of the sampler state. */ + /* Cubemaps are always set to clamp, regardless of the sampler state. */ wrapParm = GL_CLAMP_TO_EDGE; } else { wrapParm = stateLookup[WINELOOKUP_WARPPARAM][state - minLookup[WINELOOKUP_WARPPARAM]]; @@ -420,7 +420,7 @@ void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface glValue = stateLookup[WINELOOKUP_MAGFILTER][state - minLookup[WINELOOKUP_MAGFILTER]]; TRACE("ValueMAG=%d setting MAGFILTER to %x\n", state, glValue); glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue); - /* We need to reset the Aniotropic filtering state when we change the mag filter to WINED3DTEXF_ANISOTROPIC (this seems a bit weird, check the documentation to see how it should be switched off. */ + /* We need to reset the Anisotropic filtering state when we change the mag filter to WINED3DTEXF_ANISOTROPIC (this seems a bit weird, check the documentation to see how it should be switched off. */ if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC) && WINED3DTEXF_ANISOTROPIC == state && textureDimensions != GL_TEXTURE_RECTANGLE_ARB) { glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, samplerStates[WINED3DSAMP_MAXANISOTROPY]); diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 9b02cc72b0f..19d2f30d372 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -789,7 +789,7 @@ static inline WineD3DContext *FindContext(IWineD3DDeviceImpl *This, IWineD3DSurf if(This->activeContext && tid == This->lastThread) { context = This->activeContext; } else { - /* This may happen if the app jumps streight into offscreen rendering + /* This may happen if the app jumps straight into offscreen rendering * Start using the context of the primary swapchain. tid == 0 is no problem * for findThreadContextForSwapChain. * diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 0801ac20fcd..c5a730372fd 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1415,7 +1415,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic WINED3DDISPLAYMODE Mode; const StaticPixelFormatDesc *formatDesc; - TRACE("(%p) : Created Aditional Swap Chain\n", This); + TRACE("(%p) : Created Additional Swap Chain\n", This); /** FIXME: Test under windows to find out what the life cycle of a swap chain is, * does a device hold a reference to a swap chain giving them a lifetime of the device @@ -5244,7 +5244,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture (IWineD3DDevice *iface, I /* check that both textures have the identical numbers of levels */ if (IWineD3DBaseTexture_GetLevelCount(pDestinationTexture) != IWineD3DBaseTexture_GetLevelCount(pSourceTexture)) { - WARN("(%p) : source (%p) and destination (%p) textures must have identicle numbers of levels, returning WINED3DERR_INVALIDCALL\n", This, pSourceTexture, pDestinationTexture); + WARN("(%p) : source (%p) and destination (%p) textures must have identical numbers of levels, returning WINED3DERR_INVALIDCALL\n", This, pSourceTexture, pDestinationTexture); hr = WINED3DERR_INVALIDCALL; } diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 679dcbbab99..afd012ae499 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -814,7 +814,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) { * a fixed function pipeline anymore. * * So this is just a check to check that our assumption holds true. If not, write a warning - * and reduce the number of vertex samplers or propably disable vertex texture fetch. + * and reduce the number of vertex samplers or probably disable vertex texture fetch. */ if(gl_info->max_vertex_samplers && MAX_TEXTURES + gl_info->max_vertex_samplers > gl_info->max_combined_samplers) { diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index 6f0446a357a..17e540bb208 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -88,7 +88,7 @@ void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface){ if (This->resource.wineD3DDevice != NULL) { IWineD3DDevice_ResourceReleased((IWineD3DDevice *)This->resource.wineD3DDevice, iface); - }/* NOTE: this is not really an error for systemmem resources */ + }/* NOTE: this is not really an error for system memory resources */ return; } diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index a374c76da08..49a8222f6d4 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3229,9 +3229,9 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte /* min(WINED3D_ATR_SIZE(position),3) to Disable RHW mode as 'w' coord handling for rhw mode should not impact screen position whereas in GL it does. - This may result in very slightly distorted textures in rhw mode, but - a very minimal different. There's always the other option of - fixing the view matrix to prevent w from having any effect + This may result in very slightly distorted textures in rhw mode. + There's always the other option of fixing the view matrix to + prevent w from having any effect. This only applies to user pointer sources, in VBOs the vertices are fixed up */ @@ -3278,9 +3278,9 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte /* WARNING: Data here MUST be in RGBA format, so cannot */ /* go directly into fast mode from app pgm, because */ /* directx requires data in BGRA format. */ - /* currently fixupVertices swizzles the format, but this isn't */ + /* currently fixupVertices swizzles the format, but this isn't*/ /* very practical when using VBOS */ - /* NOTE: Unless we write a vertex shader to swizzle the colour */ + /* NOTE: Unless we write a vertex shader to swizzle the colour*/ /* , or the user doesn't care and wants the speed advantage */ if (sd->u.s.diffuse.lpData || sd->u.s.diffuse.VBO) { diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c index 0c4b2c2115d..24720667f3f 100644 --- a/dlls/wined3d/vertexbuffer.c +++ b/dlls/wined3d/vertexbuffer.c @@ -245,7 +245,7 @@ static inline BOOL check_attribute(IWineD3DVertexBufferImpl *This, const WineDir DWORD type; /* Ignore attributes that do not have our vbo. After that check we can be sure that the attribute is - * there, on nonexistant attribs the vbo is 0. + * there, on nonexistent attribs the vbo is 0. */ if(attrib->VBO != This->vbo) return FALSE; diff --git a/dlls/wineoss.drv/midi.c b/dlls/wineoss.drv/midi.c index 10e026f60d2..4245ad0cf91 100644 --- a/dlls/wineoss.drv/midi.c +++ b/dlls/wineoss.drv/midi.c @@ -9,7 +9,7 @@ * 98/7 changes for making this MIDI driver work on OSS * current support is limited to MIDI ports of OSS systems * 98/9 rewriting MCI code for MIDI - * 98/11 splitted in midi.c and mcimidi.c + * 98/11 split in midi.c and mcimidi.c * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public diff --git a/tools/widl/typelib_struct.h b/tools/widl/typelib_struct.h index 89bbfd852f9..79b86b91216 100644 --- a/tools/widl/typelib_struct.h +++ b/tools/widl/typelib_struct.h @@ -97,7 +97,7 @@ typedef struct tagMSFT_SegDir { /*2*/MSFT_pSeg pImpInfo; /* table with info for imported types */ /*3*/MSFT_pSeg pImpFiles; /* import libraries */ /*4*/MSFT_pSeg pRefTab; /* References table */ -/*5*/MSFT_pSeg pLibtab; /* always exists, alway same size (0x80) */ +/*5*/MSFT_pSeg pLibtab; /* always exists, always same size (0x80) */ /* hash table w offsets to guid????? */ /*6*/MSFT_pSeg pGuidTab; /* all guids are stored here together with */ /* offset in some table???? */ diff --git a/tools/wrc/parser.y b/tools/wrc/parser.y index 0af5330c586..94ce44c872f 100644 --- a/tools/wrc/parser.y +++ b/tools/wrc/parser.y @@ -442,7 +442,7 @@ resources } /* * The following newline rule will never get reduced because we never - * get the tNL token, unless we explicitely set the 'want_nl' + * get the tNL token, unless we explicitly set the 'want_nl' * flag, which we don't. * The *ONLY* reason for this to be here is because Berkeley * yacc (byacc), at least version 1.9, has a bug.