d3d11: Use wined3d_resource_unmap() in d3d10_buffer_Unmap().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-08-31 11:27:51 +02:00 committed by Alexandre Julliard
parent cec2ff4f86
commit d039ee73f8
1 changed files with 1 additions and 1 deletions

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@ -327,7 +327,7 @@ static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
TRACE("iface %p.\n", iface); TRACE("iface %p.\n", iface);
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_buffer_unmap(buffer->wined3d_buffer); wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
} }