wined3d: Handle different slice pitches in uncompressed texture updates.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit fc29f2a676
)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
This commit is contained in:
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d7827c6745
commit
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@ -2135,10 +2135,10 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
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}
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static void wined3d_texture_gl_upload_bo(const struct wined3d_format *src_format, GLenum target,
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unsigned int level, unsigned int src_row_pitch, unsigned int dst_x, unsigned int dst_y,
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unsigned int dst_z, unsigned int update_w, unsigned int update_h, unsigned int update_d,
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const BYTE *addr, BOOL srgb, struct wined3d_texture *dst_texture,
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const struct wined3d_gl_info *gl_info)
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unsigned int level, unsigned int src_row_pitch, unsigned int src_slice_pitch,
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unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, unsigned int update_w,
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unsigned int update_h, unsigned int update_d, const BYTE *addr, BOOL srgb,
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struct wined3d_texture *dst_texture, const struct wined3d_gl_info *gl_info)
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{
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const struct wined3d_format_gl *format_gl = wined3d_format_gl(src_format);
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@ -2211,17 +2211,19 @@ static void wined3d_texture_gl_upload_bo(const struct wined3d_format *src_format
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}
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else
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{
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unsigned int y, y_count;
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unsigned int y, y_count, z, z_count;
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bool unpacking_rows = false;
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TRACE("Uploading data, target %#x, level %u, x %u, y %u, z %u, "
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"w %u, h %u, d %u, format %#x, type %#x, addr %p.\n",
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target, level, dst_x, dst_y, dst_z, update_w, update_h,
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update_d, format_gl->format, format_gl->type, addr);
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if (src_row_pitch)
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if (src_row_pitch && !(src_row_pitch % src_format->byte_count))
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{
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gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, src_row_pitch / src_format->byte_count);
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y_count = 1;
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unpacking_rows = true;
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}
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else
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{
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@ -2229,25 +2231,47 @@ static void wined3d_texture_gl_upload_bo(const struct wined3d_format *src_format
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update_h = 1;
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}
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if (src_slice_pitch && unpacking_rows && !(src_slice_pitch % src_row_pitch))
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{
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gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, src_slice_pitch / src_row_pitch);
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z_count = 1;
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}
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else if (src_slice_pitch && !unpacking_rows && !(src_slice_pitch % (update_w * src_format->byte_count)))
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{
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gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
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src_slice_pitch / (update_w * src_format->byte_count));
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z_count = 1;
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}
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else
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{
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z_count = update_d;
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update_d = 1;
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}
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for (z = 0; z < z_count; ++z)
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{
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for (y = 0; y < y_count; ++y)
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{
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const BYTE *upload_addr = &addr[z * src_slice_pitch + y * src_row_pitch];
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if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D)
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{
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GL_EXTCALL(glTexSubImage3D(target, level, dst_x, dst_y + y, dst_z,
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update_w, update_h, update_d, format_gl->format, format_gl->type, addr));
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GL_EXTCALL(glTexSubImage3D(target, level, dst_x, dst_y + y, dst_z + z, update_w,
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update_h, update_d, format_gl->format, format_gl->type, upload_addr));
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}
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else if (target == GL_TEXTURE_1D)
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{
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gl_info->gl_ops.gl.p_glTexSubImage1D(target, level, dst_x,
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update_w, format_gl->format, format_gl->type, addr);
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update_w, format_gl->format, format_gl->type, upload_addr);
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}
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else
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{
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gl_info->gl_ops.gl.p_glTexSubImage2D(target, level, dst_x, dst_y + y,
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update_w, update_h, format_gl->format, format_gl->type, addr);
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update_w, update_h, format_gl->format, format_gl->type, upload_addr);
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}
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}
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}
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gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
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checkGLcall("Upload texture data");
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}
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}
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@ -2460,8 +2484,8 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
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src_format->upload(src_mem, converted_mem, src_row_pitch, src_slice_pitch,
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dst_row_pitch, dst_slice_pitch, update_w, update_h, 1);
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wined3d_texture_gl_upload_bo(src_format, target, level, dst_row_pitch, dst_x, dst_y,
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dst_z + z, update_w, update_h, 1, converted_mem, srgb, dst_texture, gl_info);
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wined3d_texture_gl_upload_bo(src_format, target, level, dst_row_pitch, dst_slice_pitch, dst_x,
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dst_y, dst_z + z, update_w, update_h, 1, converted_mem, srgb, dst_texture, gl_info);
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}
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wined3d_context_gl_unmap_bo_address(context_gl, &bo, 0, NULL);
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@ -2475,8 +2499,8 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
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checkGLcall("glBindBuffer");
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}
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wined3d_texture_gl_upload_bo(src_format, target, level, src_row_pitch, dst_x, dst_y,
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dst_z, update_w, update_h, update_d, bo.addr, srgb, dst_texture, gl_info);
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wined3d_texture_gl_upload_bo(src_format, target, level, src_row_pitch, src_slice_pitch, dst_x,
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dst_y, dst_z, update_w, update_h, update_d, bo.addr, srgb, dst_texture, gl_info);
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if (bo.buffer_object)
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{
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