d2d1: Implement d2d_d3d_render_target_GetAntialiasMode().

This commit is contained in:
Henri Verbeet 2015-03-26 09:41:20 +01:00 committed by Alexandre Julliard
parent b231013f03
commit cef9434cb2
1 changed files with 4 additions and 2 deletions

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@ -841,9 +841,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetAntialiasMode(ID2D1Render
static D2D1_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetAntialiasMode(ID2D1RenderTarget *iface)
{
FIXME("iface %p stub!\n", iface);
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
return D2D1_ANTIALIAS_MODE_PER_PRIMITIVE;
TRACE("iface %p.\n", iface);
return render_target->antialias_mode;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextAntialiasMode(ID2D1RenderTarget *iface,