d2d1: Implement d2d_d3d_render_target_GetAntialiasMode().
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@ -841,9 +841,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetAntialiasMode(ID2D1Render
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static D2D1_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetAntialiasMode(ID2D1RenderTarget *iface)
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static D2D1_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetAntialiasMode(ID2D1RenderTarget *iface)
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{
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{
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FIXME("iface %p stub!\n", iface);
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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return D2D1_ANTIALIAS_MODE_PER_PRIMITIVE;
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TRACE("iface %p.\n", iface);
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return render_target->antialias_mode;
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}
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}
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static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextAntialiasMode(ID2D1RenderTarget *iface,
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static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextAntialiasMode(ID2D1RenderTarget *iface,
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