ddraw: Change return to break in PixelFormat_WineD3DtoDD().
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@ -182,7 +182,7 @@ PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat,
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DDPixelFormat->u3.dwGBitMask = 0x00F0;
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DDPixelFormat->u3.dwGBitMask = 0x00F0;
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DDPixelFormat->u4.dwBBitMask = 0x000F;
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DDPixelFormat->u4.dwBBitMask = 0x000F;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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return;
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break;
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/* How are Z buffer bit depth and Stencil buffer bit depth related?
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/* How are Z buffer bit depth and Stencil buffer bit depth related?
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*/
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*/
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@ -236,8 +236,8 @@ PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat,
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DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
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DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
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DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
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DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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break;
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break;
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case WINED3DFMT_S1_UINT_D15_UNORM:
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case WINED3DFMT_S1_UINT_D15_UNORM:
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DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
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DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->dwFourCC = 0;
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