From cef28bb3a2c2f0b3bd921f42a60eb92a67ab19f9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Rico=20Sch=C3=BCller?= Date: Sun, 2 May 2010 19:35:25 +0200 Subject: [PATCH] ddraw: Change return to break in PixelFormat_WineD3DtoDD(). --- dlls/ddraw/utils.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/ddraw/utils.c b/dlls/ddraw/utils.c index 7641f510431..ed8b480a79e 100644 --- a/dlls/ddraw/utils.c +++ b/dlls/ddraw/utils.c @@ -182,7 +182,7 @@ PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, DDPixelFormat->u3.dwGBitMask = 0x00F0; DDPixelFormat->u4.dwBBitMask = 0x000F; DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0; - return; + break; /* How are Z buffer bit depth and Stencil buffer bit depth related? */ @@ -236,8 +236,8 @@ PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF; DDPixelFormat->u4.dwStencilBitMask = 0x00000000; DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0; - break; + case WINED3DFMT_S1_UINT_D15_UNORM: DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER; DDPixelFormat->dwFourCC = 0;