ddraw: Port light delete / add test for ddraw2.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7209,8 +7209,16 @@ static void test_lighting(void)
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light_desc.dwFlags = D3DLIGHT_ACTIVE;
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hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)&light_desc);
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ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DViewport2_DeleteLight(viewport, light);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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light_desc.dwFlags = 0;
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hr = IDirect3DLight_GetLight(light, (D3DLIGHT *)&light_desc);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(light_desc.dwFlags == D3DLIGHT_ACTIVE, "Got unexpected flags %#x.\n", light_desc.dwFlags);
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hr = IDirect3DViewport2_AddLight(viewport, light);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, tests[i].world_matrix);
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