ddraw: Fix ddraw[1-4] light activation / deactivation.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=42572 Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
0e26aaa3ed
commit
addc611b2a
|
@ -519,6 +519,7 @@ struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface
|
|||
|
||||
/* Helper functions */
|
||||
void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
|
||||
void viewport_deactivate(struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
|
||||
void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
|
||||
|
||||
/*****************************************************************************
|
||||
|
|
|
@ -819,7 +819,9 @@ static HRESULT WINAPI d3d_device3_DeleteViewport(IDirect3DDevice3 *iface, IDirec
|
|||
|
||||
if (device->current_viewport == vp)
|
||||
{
|
||||
TRACE("Deleting current viewport, unsetting and releasing\n");
|
||||
TRACE("Deleting current viewport, unsetting and releasing.\n");
|
||||
|
||||
viewport_deactivate(vp);
|
||||
IDirect3DViewport3_Release(viewport);
|
||||
device->current_viewport = NULL;
|
||||
}
|
||||
|
@ -1689,48 +1691,42 @@ static HRESULT WINAPI d3d_device1_GetDirect3D(IDirect3DDevice *iface, IDirect3D
|
|||
* (Is a NULL viewport valid?)
|
||||
*
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI d3d_device3_SetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *Direct3DViewport3)
|
||||
static HRESULT WINAPI d3d_device3_SetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
|
||||
{
|
||||
struct d3d_device *This = impl_from_IDirect3DDevice3(iface);
|
||||
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Direct3DViewport3);
|
||||
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
|
||||
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
||||
|
||||
TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3);
|
||||
TRACE("iface %p, viewport %p, current_viewport %p.\n", iface, viewport, device->current_viewport);
|
||||
|
||||
if (!vp)
|
||||
{
|
||||
WARN("Direct3DViewport3 is NULL, returning DDERR_INVALIDPARAMS\n");
|
||||
WARN("Direct3DViewport3 is NULL.\n");
|
||||
return DDERR_INVALIDPARAMS;
|
||||
}
|
||||
|
||||
wined3d_mutex_lock();
|
||||
/* Do nothing if the specified viewport is the same as the current one */
|
||||
if (This->current_viewport == vp)
|
||||
if (device->current_viewport == vp)
|
||||
{
|
||||
wined3d_mutex_unlock();
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
if (vp->active_device != This)
|
||||
if (vp->active_device != device)
|
||||
{
|
||||
WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
|
||||
WARN("Viewport %p, active device %p.\n", vp, vp->active_device);
|
||||
wined3d_mutex_unlock();
|
||||
return DDERR_INVALIDPARAMS;
|
||||
}
|
||||
|
||||
/* Release previous viewport and AddRef the new one */
|
||||
if (This->current_viewport)
|
||||
IDirect3DViewport3_AddRef(viewport);
|
||||
if (device->current_viewport)
|
||||
{
|
||||
TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
|
||||
&This->current_viewport->IDirect3DViewport3_iface);
|
||||
IDirect3DViewport3_Release(&This->current_viewport->IDirect3DViewport3_iface);
|
||||
viewport_deactivate(device->current_viewport);
|
||||
IDirect3DViewport3_Release(&device->current_viewport->IDirect3DViewport3_iface);
|
||||
}
|
||||
IDirect3DViewport3_AddRef(Direct3DViewport3);
|
||||
|
||||
/* Set this viewport as the current viewport */
|
||||
This->current_viewport = vp;
|
||||
|
||||
/* Activate this viewport */
|
||||
viewport_activate(This->current_viewport, FALSE);
|
||||
device->current_viewport = vp;
|
||||
viewport_activate(device->current_viewport, FALSE);
|
||||
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
|
|
|
@ -54,15 +54,14 @@ void light_activate(struct d3d_light *light)
|
|||
|
||||
TRACE("light %p.\n", light);
|
||||
|
||||
if (!light->active_viewport || !light->active_viewport->active_device) return;
|
||||
if (!light->active_viewport || !light->active_viewport->active_device
|
||||
|| light->active_viewport->active_device->current_viewport != light->active_viewport)
|
||||
return;
|
||||
device = light->active_viewport->active_device;
|
||||
|
||||
light_update(light);
|
||||
if (!(light->light.dwFlags & D3DLIGHT_ACTIVE))
|
||||
{
|
||||
if (light->light.dwFlags & D3DLIGHT_ACTIVE)
|
||||
IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, TRUE);
|
||||
light->light.dwFlags |= D3DLIGHT_ACTIVE;
|
||||
}
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
|
@ -78,14 +77,13 @@ void light_deactivate(struct d3d_light *light)
|
|||
|
||||
TRACE("light %p.\n", light);
|
||||
|
||||
if (!light->active_viewport || !light->active_viewport->active_device) return;
|
||||
device = light->active_viewport->active_device;
|
||||
if (!light->active_viewport || !light->active_viewport->active_device
|
||||
|| light->active_viewport->active_device->current_viewport != light->active_viewport)
|
||||
return;
|
||||
|
||||
device = light->active_viewport->active_device;
|
||||
if (light->light.dwFlags & D3DLIGHT_ACTIVE)
|
||||
{
|
||||
IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, FALSE);
|
||||
light->light.dwFlags &= ~D3DLIGHT_ACTIVE;
|
||||
}
|
||||
}
|
||||
|
||||
static inline struct d3d_light *impl_from_IDirect3DLight(IDirect3DLight *iface)
|
||||
|
@ -195,13 +193,12 @@ static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *data)
|
|||
|
||||
wined3d_mutex_lock();
|
||||
memcpy(&light->light, data, sizeof(*data));
|
||||
if (!(light->light.dwFlags & D3DLIGHT_ACTIVE) && flags & D3DLIGHT_ACTIVE)
|
||||
light_activate(light);
|
||||
else if (light->light.dwFlags & D3DLIGHT_ACTIVE && !(flags & D3DLIGHT_ACTIVE))
|
||||
|
||||
if (!(flags & D3DLIGHT_ACTIVE))
|
||||
light_deactivate(light);
|
||||
else if (flags & D3DLIGHT_ACTIVE)
|
||||
light_update(light);
|
||||
|
||||
light->light.dwFlags = flags;
|
||||
light_activate(light);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return D3D_OK;
|
||||
|
|
|
@ -4211,7 +4211,16 @@ static void test_lighting(void)
|
|||
|
||||
light_desc.dwFlags = D3DLIGHT_ACTIVE;
|
||||
hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)&light_desc);
|
||||
ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DViewport3_DeleteLight(viewport, light);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
light_desc.dwFlags = 0;
|
||||
hr = IDirect3DLight_GetLight(light, (D3DLIGHT *)&light_desc);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
ok(light_desc.dwFlags == D3DLIGHT_ACTIVE, "Got unexpected flags %#x.\n", light_desc.dwFlags);
|
||||
|
||||
hr = IDirect3DViewport3_AddLight(viewport, light);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
||||
{
|
||||
|
|
|
@ -112,6 +112,16 @@ void viewport_activate(struct d3d_viewport *This, BOOL ignore_lights)
|
|||
IDirect3DDevice7_SetViewport(&This->active_device->IDirect3DDevice7_iface, &vp);
|
||||
}
|
||||
|
||||
void viewport_deactivate(struct d3d_viewport *viewport)
|
||||
{
|
||||
struct d3d_light *light;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(light, &viewport->light_list, struct d3d_light, entry)
|
||||
{
|
||||
light_deactivate(light);
|
||||
}
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
|
||||
*
|
||||
|
@ -783,14 +793,7 @@ static HRESULT WINAPI d3d_viewport_AddLight(IDirect3DViewport3 *iface, IDirect3D
|
|||
|
||||
/* Attach the light to the viewport */
|
||||
light_impl->active_viewport = This;
|
||||
|
||||
/* If active, activate the light */
|
||||
if (This->active_device && light_impl->light.dwFlags & D3DLIGHT_ACTIVE)
|
||||
{
|
||||
/* Disable the flag so that light_activate actually does its job. */
|
||||
light_impl->light.dwFlags &= ~D3DLIGHT_ACTIVE;
|
||||
light_activate(light_impl);
|
||||
}
|
||||
light_activate(light_impl);
|
||||
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
|
|
Loading…
Reference in New Issue