d3d11/tests: Properly check if raw buffers are supported.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-20 13:12:10 +01:00 committed by Alexandre Julliard
parent 28207ea49f
commit ce0a60e1c7
1 changed files with 40 additions and 24 deletions

View File

@ -11557,7 +11557,8 @@ static void test_fl9_draw(const D3D_FEATURE_LEVEL feature_level)
release_test_context(&test_context);
}
static void run_for_each_feature_level(void (*test_func)(const D3D_FEATURE_LEVEL fl))
static void run_for_each_feature_level_in_range(D3D_FEATURE_LEVEL begin,
D3D_FEATURE_LEVEL end, void (*test_func)(const D3D_FEATURE_LEVEL fl))
{
static const D3D_FEATURE_LEVEL feature_levels[] =
{
@ -11571,22 +11572,24 @@ static void run_for_each_feature_level(void (*test_func)(const D3D_FEATURE_LEVEL
};
unsigned int i;
assert(begin <= end);
for (i = 0; i < sizeof(feature_levels) / sizeof(*feature_levels); ++i)
test_func(feature_levels[i]);
{
if (begin <= feature_levels[i] && feature_levels[i] <= end)
test_func(feature_levels[i]);
}
}
static void run_for_each_feature_level(void (*test_func)(const D3D_FEATURE_LEVEL fl))
{
run_for_each_feature_level_in_range(D3D_FEATURE_LEVEL_9_1,
D3D_FEATURE_LEVEL_11_1, test_func);
}
static void run_for_each_9_x_feature_level(void (*test_func)(const D3D_FEATURE_LEVEL fl))
{
static const D3D_FEATURE_LEVEL feature_levels[] =
{
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1,
};
unsigned int i;
for (i = 0; i < sizeof(feature_levels) / sizeof(*feature_levels); ++i)
test_func(feature_levels[i]);
run_for_each_feature_level_in_range(D3D_FEATURE_LEVEL_9_1,
D3D_FEATURE_LEVEL_9_3, test_func);
}
static void test_ddy(void)
@ -14329,14 +14332,23 @@ static void test_buffer_srv(void)
release_test_context(&test_context);
}
static void test_unaligned_raw_buffer_access(void)
static BOOL check_compute_shaders_via_sm4_support(ID3D11Device *device)
{
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS options;
if (FAILED(ID3D11Device_CheckFeatureSupport(device,
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &options, sizeof(options))))
return FALSE;
return options.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
}
static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_level)
{
D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc;
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
struct d3d11_test_context test_context;
D3D11_SUBRESOURCE_DATA resource_data;
D3D11_TEXTURE2D_DESC texture_desc;
D3D_FEATURE_LEVEL feature_level;
ID3D11UnorderedAccessView *uav;
ID3D11ShaderResourceView *srv;
D3D11_BUFFER_DESC buffer_desc;
@ -14399,12 +14411,22 @@ static void test_unaligned_raw_buffer_access(void)
};
static const float black[] = {0.0f, 0.0f, 0.0f, 0.0f};
if (!init_test_context(&test_context, NULL))
if (!init_test_context(&test_context, &feature_level))
return;
device = test_context.device;
context = test_context.immediate_context;
feature_level = ID3D11Device_GetFeatureLevel(device);
if (feature_level < D3D_FEATURE_LEVEL_11_0 && !check_compute_shaders_via_sm4_support(device))
{
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
ID3D11PixelShader_Release(ps);
skip("Raw buffers are not supported.\n");
release_test_context(&test_context);
return;
}
if (is_intel_device(device))
{
@ -14417,13 +14439,6 @@ static void test_unaligned_raw_buffer_access(void)
}
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
if (hr == E_INVALIDARG)
{
/* This skips the test on testbot Win Vista and Win 2008 VMs. */
win_skip("Failed to create pixel shader.\n");
release_test_context(&test_context);
return;
}
ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
memset(&offset, 0, sizeof(offset));
@ -14686,5 +14701,6 @@ START_TEST(d3d11)
test_sm5_bufinfo_instruction();
test_render_target_device_mismatch();
test_buffer_srv();
test_unaligned_raw_buffer_access();
run_for_each_feature_level_in_range(D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_11_0,
test_unaligned_raw_buffer_access);
}