d3d11/tests: Properly check if raw buffers are supported.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -11557,7 +11557,8 @@ static void test_fl9_draw(const D3D_FEATURE_LEVEL feature_level)
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release_test_context(&test_context);
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}
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static void run_for_each_feature_level(void (*test_func)(const D3D_FEATURE_LEVEL fl))
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static void run_for_each_feature_level_in_range(D3D_FEATURE_LEVEL begin,
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D3D_FEATURE_LEVEL end, void (*test_func)(const D3D_FEATURE_LEVEL fl))
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{
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static const D3D_FEATURE_LEVEL feature_levels[] =
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{
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@ -11571,22 +11572,24 @@ static void run_for_each_feature_level(void (*test_func)(const D3D_FEATURE_LEVEL
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};
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unsigned int i;
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assert(begin <= end);
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for (i = 0; i < sizeof(feature_levels) / sizeof(*feature_levels); ++i)
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test_func(feature_levels[i]);
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{
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if (begin <= feature_levels[i] && feature_levels[i] <= end)
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test_func(feature_levels[i]);
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}
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}
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static void run_for_each_feature_level(void (*test_func)(const D3D_FEATURE_LEVEL fl))
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{
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run_for_each_feature_level_in_range(D3D_FEATURE_LEVEL_9_1,
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D3D_FEATURE_LEVEL_11_1, test_func);
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}
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static void run_for_each_9_x_feature_level(void (*test_func)(const D3D_FEATURE_LEVEL fl))
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{
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static const D3D_FEATURE_LEVEL feature_levels[] =
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{
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1,
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};
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unsigned int i;
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for (i = 0; i < sizeof(feature_levels) / sizeof(*feature_levels); ++i)
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test_func(feature_levels[i]);
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run_for_each_feature_level_in_range(D3D_FEATURE_LEVEL_9_1,
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D3D_FEATURE_LEVEL_9_3, test_func);
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}
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static void test_ddy(void)
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@ -14329,14 +14332,23 @@ static void test_buffer_srv(void)
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release_test_context(&test_context);
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}
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static void test_unaligned_raw_buffer_access(void)
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static BOOL check_compute_shaders_via_sm4_support(ID3D11Device *device)
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{
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D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS options;
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if (FAILED(ID3D11Device_CheckFeatureSupport(device,
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D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &options, sizeof(options))))
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return FALSE;
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return options.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
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}
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static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_level)
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{
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D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc;
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D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
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struct d3d11_test_context test_context;
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D3D11_SUBRESOURCE_DATA resource_data;
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D3D11_TEXTURE2D_DESC texture_desc;
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D3D_FEATURE_LEVEL feature_level;
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ID3D11UnorderedAccessView *uav;
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ID3D11ShaderResourceView *srv;
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D3D11_BUFFER_DESC buffer_desc;
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@ -14399,12 +14411,22 @@ static void test_unaligned_raw_buffer_access(void)
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};
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static const float black[] = {0.0f, 0.0f, 0.0f, 0.0f};
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if (!init_test_context(&test_context, NULL))
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if (!init_test_context(&test_context, &feature_level))
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return;
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device = test_context.device;
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context = test_context.immediate_context;
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feature_level = ID3D11Device_GetFeatureLevel(device);
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if (feature_level < D3D_FEATURE_LEVEL_11_0 && !check_compute_shaders_via_sm4_support(device))
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{
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hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
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todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D11PixelShader_Release(ps);
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skip("Raw buffers are not supported.\n");
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release_test_context(&test_context);
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return;
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}
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if (is_intel_device(device))
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{
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@ -14417,13 +14439,6 @@ static void test_unaligned_raw_buffer_access(void)
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}
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hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
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if (hr == E_INVALIDARG)
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{
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/* This skips the test on testbot Win Vista and Win 2008 VMs. */
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win_skip("Failed to create pixel shader.\n");
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release_test_context(&test_context);
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return;
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}
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ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
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memset(&offset, 0, sizeof(offset));
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@ -14686,5 +14701,6 @@ START_TEST(d3d11)
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test_sm5_bufinfo_instruction();
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test_render_target_device_mismatch();
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test_buffer_srv();
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test_unaligned_raw_buffer_access();
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run_for_each_feature_level_in_range(D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_11_0,
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test_unaligned_raw_buffer_access);
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}
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