wined3d: Add SV_ClipDistance semantic.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -251,6 +251,7 @@ static const struct
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sysval_semantic_names[] =
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{
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{WINED3D_SV_POSITION, "SV_Position"},
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{WINED3D_SV_CLIP_DISTANCE, "SV_ClipDistance"},
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{WINED3D_SV_VERTEX_ID, "SV_VertexID"},
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{WINED3D_SV_INSTANCE_ID, "SV_InstanceID"},
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{WINED3D_SV_PRIMITIVE_ID, "SV_PrimitiveID"},
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@ -744,6 +744,7 @@ enum wined3d_decl_usage
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enum wined3d_sysval_semantic
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{
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WINED3D_SV_POSITION = 1,
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WINED3D_SV_CLIP_DISTANCE = 2,
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WINED3D_SV_VERTEX_ID = 6,
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WINED3D_SV_PRIMITIVE_ID = 7,
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WINED3D_SV_INSTANCE_ID = 8,
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