diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 4a3f53d5a91..1085fda7af6 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -251,6 +251,7 @@ static const struct sysval_semantic_names[] = { {WINED3D_SV_POSITION, "SV_Position"}, + {WINED3D_SV_CLIP_DISTANCE, "SV_ClipDistance"}, {WINED3D_SV_VERTEX_ID, "SV_VertexID"}, {WINED3D_SV_INSTANCE_ID, "SV_InstanceID"}, {WINED3D_SV_PRIMITIVE_ID, "SV_PrimitiveID"}, diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 9becd6f5ba9..da102c68eb5 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -744,6 +744,7 @@ enum wined3d_decl_usage enum wined3d_sysval_semantic { WINED3D_SV_POSITION = 1, + WINED3D_SV_CLIP_DISTANCE = 2, WINED3D_SV_VERTEX_ID = 6, WINED3D_SV_PRIMITIVE_ID = 7, WINED3D_SV_INSTANCE_ID = 8,