wined3d: Use accurate rt_count in ffp_blitter_clear().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2089,11 +2089,11 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
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}
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}
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if (flags)
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if (flags)
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device_clear_render_targets(device, rt_count, fb, rect_count,
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device_clear_render_targets(device, flags & WINED3DCLEAR_TARGET ? rt_count : 0, fb, rect_count,
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clear_rects, draw_rect, flags, colour, depth, stencil);
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clear_rects, draw_rect, flags, colour, depth, stencil);
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if (next_flags && (next = blitter->next))
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if (next_flags && (next = blitter->next))
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next->ops->blitter_clear(next, device, rt_count, fb, rect_count,
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next->ops->blitter_clear(next, device, next_flags & WINED3DCLEAR_TARGET ? rt_count : 0, fb, rect_count,
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clear_rects, draw_rect, next_flags, colour, depth, stencil);
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clear_rects, draw_rect, next_flags, colour, depth, stencil);
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}
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}
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