wined3d: Make device_invalidate_shader_constants() static.

This commit is contained in:
Francois Gouget 2013-09-24 17:36:21 +02:00 committed by Alexandre Julliard
parent 2a32d5765a
commit cccba76091
1 changed files with 1 additions and 1 deletions

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@ -2244,7 +2244,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3
return device->state.vs_sampler[idx]; return device->state.vs_sampler[idx];
} }
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) static void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask)
{ {
UINT i; UINT i;