ddraw: Use wined3d_buffer_create() in d3d_execute_buffer_SetExecuteData().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -617,17 +617,25 @@ static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *
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{
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{
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unsigned int new_size = max(data->dwVertexCount, buffer->vertex_size * 2);
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unsigned int new_size = max(data->dwVertexCount, buffer->vertex_size * 2);
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struct wined3d_buffer *src_buffer, *dst_buffer;
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struct wined3d_buffer *src_buffer, *dst_buffer;
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struct wined3d_buffer_desc desc;
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hr = wined3d_buffer_create_vb(buffer->d3ddev->wined3d_device, new_size * sizeof(D3DVERTEX),
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desc.byte_width = new_size * sizeof(D3DVERTEX);
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WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, WINED3D_POOL_SYSTEM_MEM,
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desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY;
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NULL, &ddraw_null_wined3d_parent_ops, &src_buffer);
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desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
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if (FAILED(hr))
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desc.access = WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP;
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desc.misc_flags = 0;
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desc.structure_byte_stride = 0;
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if (FAILED(hr = wined3d_buffer_create(buffer->d3ddev->wined3d_device, &desc,
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NULL, NULL, &ddraw_null_wined3d_parent_ops, &src_buffer)))
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return hr;
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return hr;
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hr = wined3d_buffer_create_vb(buffer->d3ddev->wined3d_device, new_size * sizeof(D3DTLVERTEX),
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desc.byte_width = new_size * sizeof(D3DTLVERTEX);
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WINED3DUSAGE_STATICDECL, WINED3D_POOL_DEFAULT,
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desc.usage = WINED3DUSAGE_STATICDECL;
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NULL, &ddraw_null_wined3d_parent_ops, &dst_buffer);
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desc.access = WINED3D_RESOURCE_ACCESS_GPU;
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if (FAILED(hr))
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if (FAILED(hr = wined3d_buffer_create(buffer->d3ddev->wined3d_device, &desc,
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NULL, NULL, &ddraw_null_wined3d_parent_ops, &dst_buffer)))
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{
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{
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wined3d_buffer_decref(src_buffer);
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wined3d_buffer_decref(src_buffer);
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return hr;
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return hr;
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