d3d9: Avoid '\n' in middle of TRACE() message.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-01-13 12:53:55 +01:00 committed by Alexandre Julliard
parent 07392b39fb
commit cb46a245c1
1 changed files with 3 additions and 3 deletions

View File

@ -922,9 +922,9 @@ static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
struct d3d9_texture *object;
HRESULT hr;
TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
iface, width, height, depth, levels);
TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
"usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
iface, width, height, depth, levels,
usage, format, pool, texture, shared_handle);
*texture = NULL;