d3d9: Avoid '\n' in middle of TRACE() message.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -922,9 +922,9 @@ static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
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struct d3d9_texture *object;
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HRESULT hr;
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TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
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iface, width, height, depth, levels);
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TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
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TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
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"usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
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iface, width, height, depth, levels,
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usage, format, pool, texture, shared_handle);
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*texture = NULL;
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