wined3d: Extract wined3d_swapchain_set_fullscreen() from wined3d_device_reset().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-08-01 22:28:35 +02:00 committed by Alexandre Julliard
parent a4fabd283d
commit cad279449c
4 changed files with 80 additions and 68 deletions

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@ -4641,8 +4641,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
struct wined3d_rendertarget_view_desc view_desc; struct wined3d_rendertarget_view_desc view_desc;
struct wined3d_resource *resource, *cursor; struct wined3d_resource *resource, *cursor;
struct wined3d_swapchain *swapchain; struct wined3d_swapchain *swapchain;
struct wined3d_display_mode m;
BOOL DisplayModeChanged;
HRESULT hr = WINED3D_OK; HRESULT hr = WINED3D_OK;
unsigned int i; unsigned int i;
@ -4654,7 +4652,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
ERR("Failed to get the first implicit swapchain.\n"); ERR("Failed to get the first implicit swapchain.\n");
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
} }
DisplayModeChanged = swapchain->reapply_mode;
if (reset_state) if (reset_state)
{ {
@ -4733,73 +4730,14 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
wined3d_swapchain_set_window(swapchain, NULL); wined3d_swapchain_set_window(swapchain, NULL);
} }
if (mode)
{
DisplayModeChanged = TRUE;
m = *mode;
}
else if (swapchain_desc->windowed)
{
m = swapchain->original_mode;
}
else
{
m.width = swapchain_desc->backbuffer_width;
m.height = swapchain_desc->backbuffer_height;
m.refresh_rate = swapchain_desc->refresh_rate;
m.format_id = swapchain_desc->backbuffer_format;
m.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
if ((m.width != swapchain->desc.backbuffer_width
|| m.height != swapchain->desc.backbuffer_height))
DisplayModeChanged = TRUE;
}
if (!swapchain_desc->windowed != !swapchain->desc.windowed if (!swapchain_desc->windowed != !swapchain->desc.windowed
|| DisplayModeChanged) || swapchain->reapply_mode || mode
|| swapchain_desc->backbuffer_width != swapchain->desc.backbuffer_width
|| swapchain_desc->backbuffer_height != swapchain->desc.backbuffer_height)
{ {
if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d, device->adapter->ordinal, &m))) if (FAILED(hr = wined3d_swapchain_set_fullscreen(swapchain, swapchain_desc, mode)))
{
WARN("Failed to set display mode, hr %#x.\n", hr);
return WINED3DERR_INVALIDCALL;
}
if (!swapchain_desc->windowed)
{
if (swapchain->desc.windowed)
{
HWND focus_window = device->create_parms.focus_window;
if (!focus_window)
focus_window = swapchain_desc->device_window;
if (FAILED(hr = wined3d_device_acquire_focus_window(device, focus_window)))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
return hr; return hr;
} }
/* switch from windowed to fs */
wined3d_device_setup_fullscreen_window(device, swapchain->device_window,
swapchain_desc->backbuffer_width,
swapchain_desc->backbuffer_height);
}
else
{
/* Fullscreen -> fullscreen mode change */
MoveWindow(swapchain->device_window, 0, 0,
swapchain_desc->backbuffer_width,
swapchain_desc->backbuffer_height,
TRUE);
}
swapchain->d3d_mode = m;
}
else if (!swapchain->desc.windowed)
{
/* Fullscreen -> windowed switch */
wined3d_device_restore_fullscreen_window(device, swapchain->device_window);
wined3d_device_release_focus_window(device);
}
swapchain->desc.windowed = swapchain_desc->windowed;
}
else if (!swapchain_desc->windowed) else if (!swapchain_desc->windowed)
{ {
DWORD style = device->style; DWORD style = device->style;
@ -4832,7 +4770,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
struct wined3d_resource_desc texture_desc; struct wined3d_resource_desc texture_desc;
struct wined3d_texture *texture; struct wined3d_texture *texture;
TRACE("Creating the depth stencil buffer\n"); TRACE("Creating the depth stencil buffer.\n");
texture_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D; texture_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
texture_desc.format = swapchain->desc.auto_depth_stencil_format; texture_desc.format = swapchain->desc.auto_depth_stencil_format;

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@ -1387,3 +1387,74 @@ HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapcha
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT CDECL wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapchain,
const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode)
{
struct wined3d_device *device = swapchain->device;
struct wined3d_display_mode default_mode;
unsigned int width, height;
HRESULT hr;
TRACE("swapchain %p, desc %p, mode %p.\n", swapchain, swapchain_desc, mode);
width = swapchain_desc->backbuffer_width;
height = swapchain_desc->backbuffer_height;
if (!mode)
{
if (!swapchain_desc->windowed)
{
default_mode.width = swapchain_desc->backbuffer_width;
default_mode.height = swapchain_desc->backbuffer_height;
default_mode.refresh_rate = swapchain_desc->refresh_rate;
default_mode.format_id = swapchain_desc->backbuffer_format;
default_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
}
else
{
default_mode = swapchain->original_mode;
}
mode = &default_mode;
}
if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d, device->adapter->ordinal, mode)))
{
WARN("Failed to set display mode, hr %#x.\n", hr);
return WINED3DERR_INVALIDCALL;
}
if (!swapchain_desc->windowed)
{
if (swapchain->desc.windowed)
{
HWND focus_window = device->create_parms.focus_window;
if (!focus_window)
focus_window = swapchain->device_window;
if (FAILED(hr = wined3d_device_acquire_focus_window(device, focus_window)))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
return hr;
}
/* switch from windowed to fs */
wined3d_device_setup_fullscreen_window(device, swapchain->device_window, width, height);
}
else
{
/* Fullscreen -> fullscreen mode change */
MoveWindow(swapchain->device_window, 0, 0, width, height, TRUE);
}
swapchain->d3d_mode = *mode;
}
else if (!swapchain->desc.windowed)
{
/* Fullscreen -> windowed switch */
wined3d_device_restore_fullscreen_window(device, swapchain->device_window);
wined3d_device_release_focus_window(device);
}
swapchain->desc.windowed = swapchain_desc->windowed;
return WINED3D_OK;
}

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@ -242,6 +242,7 @@
@ cdecl wined3d_swapchain_incref(ptr) @ cdecl wined3d_swapchain_incref(ptr)
@ cdecl wined3d_swapchain_present(ptr ptr ptr ptr long) @ cdecl wined3d_swapchain_present(ptr ptr ptr ptr long)
@ cdecl wined3d_swapchain_resize_buffers(ptr long long long long long long) @ cdecl wined3d_swapchain_resize_buffers(ptr long long long long long long)
@ cdecl wined3d_swapchain_set_fullscreen(ptr ptr ptr)
@ cdecl wined3d_swapchain_set_gamma_ramp(ptr long ptr) @ cdecl wined3d_swapchain_set_gamma_ramp(ptr long ptr)
@ cdecl wined3d_swapchain_set_palette(ptr ptr) @ cdecl wined3d_swapchain_set_palette(ptr ptr)
@ cdecl wined3d_swapchain_set_window(ptr ptr) @ cdecl wined3d_swapchain_set_window(ptr ptr)

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@ -2524,6 +2524,8 @@ HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count, HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
unsigned int width, unsigned int height, enum wined3d_format_id format_id, unsigned int width, unsigned int height, enum wined3d_format_id format_id,
enum wined3d_multisample_type multisample_type, unsigned int multisample_quality); enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
HRESULT __cdecl wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapchain,
const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain, HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
DWORD flags, const struct wined3d_gamma_ramp *ramp); DWORD flags, const struct wined3d_gamma_ramp *ramp);
void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette); void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);