wined3d: Evict managed resources through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -55,6 +55,7 @@ enum wined3d_cs_op
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WINED3D_CS_OP_RESET_STATE,
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WINED3D_CS_OP_DESTROY_OBJECT,
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WINED3D_CS_OP_QUERY_ISSUE,
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WINED3D_CS_OP_UNLOAD_RESOURCE,
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};
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struct wined3d_cs_present
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@ -275,6 +276,12 @@ struct wined3d_cs_query_issue
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DWORD flags;
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};
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struct wined3d_cs_unload_resource
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{
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enum wined3d_cs_op opcode;
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struct wined3d_resource *resource;
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};
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static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_cs_present *op = data;
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@ -1243,6 +1250,25 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu
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cs->ops->submit(cs);
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}
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static void wined3d_cs_exec_unload_resource(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_cs_unload_resource *op = data;
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struct wined3d_resource *resource = op->resource;
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resource->resource_ops->resource_unload(resource);
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}
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void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource)
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{
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struct wined3d_cs_unload_resource *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE;
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op->resource = resource;
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cs->ops->submit(cs);
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}
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static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
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{
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/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
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@ -1274,6 +1300,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state,
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/* WINED3D_CS_OP_DESTROY_OBJECT */ wined3d_cs_exec_destroy_object,
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/* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue,
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/* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource,
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};
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
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@ -4544,7 +4544,7 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
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if (resource->pool == WINED3D_POOL_MANAGED && !resource->map_count)
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{
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TRACE("Evicting %p.\n", resource);
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resource->resource_ops->resource_unload(resource);
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wined3d_cs_emit_unload_resource(device->cs, resource);
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}
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}
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}
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@ -3090,6 +3090,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
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void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
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struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
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unsigned int start_idx, unsigned int count, const void *constants)
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