diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index ff2fff572f2..0d5c1519157 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -55,6 +55,7 @@ enum wined3d_cs_op WINED3D_CS_OP_RESET_STATE, WINED3D_CS_OP_DESTROY_OBJECT, WINED3D_CS_OP_QUERY_ISSUE, + WINED3D_CS_OP_UNLOAD_RESOURCE, }; struct wined3d_cs_present @@ -275,6 +276,12 @@ struct wined3d_cs_query_issue DWORD flags; }; +struct wined3d_cs_unload_resource +{ + enum wined3d_cs_op opcode; + struct wined3d_resource *resource; +}; + static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_present *op = data; @@ -1243,6 +1250,25 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu cs->ops->submit(cs); } +static void wined3d_cs_exec_unload_resource(struct wined3d_cs *cs, const void *data) +{ + const struct wined3d_cs_unload_resource *op = data; + struct wined3d_resource *resource = op->resource; + + resource->resource_ops->resource_unload(resource); +} + +void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) +{ + struct wined3d_cs_unload_resource *op; + + op = cs->ops->require_space(cs, sizeof(*op)); + op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE; + op->resource = resource; + + cs->ops->submit(cs); +} + static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present, @@ -1274,6 +1300,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state, /* WINED3D_CS_OP_DESTROY_OBJECT */ wined3d_cs_exec_destroy_object, /* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue, + /* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource, }; static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a633a2d6a54..74a07ec7664 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4544,7 +4544,7 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device) if (resource->pool == WINED3D_POOL_MANAGED && !resource->map_count) { TRACE("Evicting %p.\n", resource); - resource->resource_ops->resource_unload(resource); + wined3d_cs_emit_unload_resource(device->cs, resource); } } } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index f300e4b6d8a..01af06fc264 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3090,6 +3090,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; +void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p, unsigned int start_idx, unsigned int count, const void *constants)