wined3d: Use the texture dimension helpers in is_full_clear().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
1c5d544380
commit
ca26689b6e
|
@ -216,16 +216,16 @@ void device_switch_onscreen_ds(struct wined3d_device *device,
|
|||
|
||||
static BOOL is_full_clear(const struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect)
|
||||
{
|
||||
unsigned int height = wined3d_texture_get_level_height(target->container, target->texture_level);
|
||||
unsigned int width = wined3d_texture_get_level_width(target->container, target->texture_level);
|
||||
|
||||
/* partial draw rect */
|
||||
if (draw_rect->left || draw_rect->top
|
||||
|| draw_rect->right < target->resource.width
|
||||
|| draw_rect->bottom < target->resource.height)
|
||||
if (draw_rect->left || draw_rect->top || draw_rect->right < width || draw_rect->bottom < height)
|
||||
return FALSE;
|
||||
|
||||
/* partial clear rect */
|
||||
if (clear_rect && (clear_rect->left > 0 || clear_rect->top > 0
|
||||
|| clear_rect->right < target->resource.width
|
||||
|| clear_rect->bottom < target->resource.height))
|
||||
|| clear_rect->right < width || clear_rect->bottom < height))
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
|
|
Loading…
Reference in New Issue