d2d1: Simplify target bitmap creation for DC target.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2018-10-02 09:33:08 +03:00 committed by Alexandre Julliard
parent 8b3081e305
commit c96eba60e3
2 changed files with 25 additions and 40 deletions

View File

@ -686,11 +686,13 @@ static HRESULT STDMETHODCALLTYPE d2d_dc_render_target_BindDC(ID2D1DCRenderTarget
const HDC hdc, const RECT *rect)
{
struct d2d_dc_render_target *render_target = impl_from_ID2D1DCRenderTarget(iface);
D3D10_TEXTURE2D_DESC texture_desc;
D2D1_BITMAP_PROPERTIES1 bitmap_desc;
struct d2d_bitmap *bitmap_impl;
IDXGISurface1 *dxgi_surface;
ID2D1DeviceContext *context;
ID3D10Texture2D *texture;
ID2D1Bitmap1 *bitmap;
ID3D10Resource *resource;
D2D1_SIZE_U bitmap_size;
ID2D1Bitmap *bitmap;
HRESULT hr;
TRACE("iface %p, hdc %p, rect %s.\n", iface, hdc, wine_dbgstr_rect(rect));
@ -698,49 +700,33 @@ static HRESULT STDMETHODCALLTYPE d2d_dc_render_target_BindDC(ID2D1DCRenderTarget
if (!hdc)
return E_INVALIDARG;
texture_desc.Width = rect->right - rect->left;
texture_desc.Height = rect->bottom - rect->top;
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.Format = render_target->pixel_format.format;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D10_USAGE_DEFAULT;
texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
if (FAILED(hr = ID3D10Device1_CreateTexture2D(render_target->d3d_device, &texture_desc, NULL, &texture)))
{
WARN("Failed to create texture, hr %#x.\n", hr);
return hr;
}
hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface1, (void **)&dxgi_surface);
ID3D10Texture2D_Release(texture);
if (FAILED(hr))
{
WARN("Failed to get surface interface from a texture, hr %#x.\n", hr);
return hr;
}
/* Switch dxgi target to new surface. */
ID2D1RenderTarget_QueryInterface(render_target->dxgi_target, &IID_ID2D1DeviceContext, (void **)&context);
hr = ID2D1DeviceContext_CreateBitmapFromDxgiSurface(context, (IDXGISurface *)dxgi_surface, NULL, &bitmap);
if (SUCCEEDED(hr))
{
ID2D1DeviceContext_SetTarget(context, (ID2D1Image *)bitmap);
ID2D1Bitmap1_Release(bitmap);
}
ID2D1DeviceContext_Release(context);
if (FAILED(hr))
bitmap_size.width = rect->right - rect->left;
bitmap_size.height = rect->bottom - rect->top;
memset(&bitmap_desc, 0, sizeof(bitmap_desc));
bitmap_desc.pixelFormat = render_target->pixel_format;
bitmap_desc.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW |
D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE;
if (FAILED(hr = ID2D1DeviceContext_CreateBitmap(context, bitmap_size, NULL, 0, &bitmap_desc,
(ID2D1Bitmap1 **)&bitmap)))
{
WARN("Failed to create new target bitmap, hr %#x.\n", hr);
IDXGISurface1_Release(dxgi_surface);
WARN("Failed to create target bitmap, hr %#x.\n", hr);
ID2D1DeviceContext_Release(context);
return hr;
}
bitmap_impl = unsafe_impl_from_ID2D1Bitmap(bitmap);
ID3D10ShaderResourceView_GetResource(bitmap_impl->view, &resource);
ID3D10Resource_QueryInterface(resource, &IID_IDXGISurface1, (void **)&dxgi_surface);
ID3D10Resource_Release(resource);
ID2D1DeviceContext_SetTarget(context, (ID2D1Image *)bitmap);
ID2D1Bitmap_Release(bitmap);
ID2D1DeviceContext_Release(context);
if (render_target->dxgi_surface)
IDXGISurface1_Release(render_target->dxgi_surface);
render_target->dxgi_surface = dxgi_surface;

View File

@ -7489,7 +7489,6 @@ todo_wine
ID2D1DeviceContext_GetTarget(device_context, (ID2D1Image **)&bitmap);
options = ID2D1Bitmap1_GetOptions(bitmap);
todo_wine
ok(options == (D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW | D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE),
"Unexpected bitmap options %#x.\n", options);
hr = ID2D1Bitmap1_GetSurface(bitmap, &surface);