wined3d: Improve IWineD3DDeviceImpl_CreateTexture trace.
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@ -1123,7 +1123,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, U
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unsigned int pow2Height = Height;
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TRACE("(%p), Width(%d) Height(%d) Levels(%d) Usage(%ld) ....\n", This, Width, Height, Levels, Usage);
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TRACE("(%p) : Width %d, Height %d, Levels %d, Usage %#lx\n", This, Width, Height, Levels, Usage);
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TRACE("Format %#x (%s), Pool %#x, ppTexture %p, pSharedHandle %p, parent %p\n",
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Format, debug_d3dformat(Format), Pool, ppTexture, pSharedHandle, parent);
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/* TODO: It should only be possible to create textures for formats
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that are reported as supported */
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