wined3d: Use the texture dimension helpers in surface_load_renderbuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3193,7 +3193,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wined3d_context *context,
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DWORD dst_location)
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{
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const RECT rect = {0, 0, surface->resource.width, surface->resource.height};
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struct wined3d_texture *texture = surface->container;
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const RECT rect = {0, 0,
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wined3d_texture_get_level_width(texture, surface->texture_level),
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wined3d_texture_get_level_height(texture, surface->texture_level)};
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DWORD locations = surface_get_sub_resource(surface)->locations;
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DWORD src_location;
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@ -3206,7 +3209,7 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
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else /* surface_blt_fbo will load the source location if necessary. */
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src_location = WINED3D_LOCATION_TEXTURE_RGB;
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surface_blt_fbo(surface->container->resource.device, context, WINED3D_TEXF_POINT,
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surface_blt_fbo(texture->resource.device, context, WINED3D_TEXF_POINT,
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surface, src_location, &rect, surface, dst_location, &rect);
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}
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