wined3d: Use the texture dimension helpers in surface_load_renderbuffer().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-04-11 18:34:39 +02:00 committed by Alexandre Julliard
parent 5ee82583f7
commit c4f7bdcfdd
1 changed files with 5 additions and 2 deletions

View File

@ -3193,7 +3193,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wined3d_context *context,
DWORD dst_location)
{
const RECT rect = {0, 0, surface->resource.width, surface->resource.height};
struct wined3d_texture *texture = surface->container;
const RECT rect = {0, 0,
wined3d_texture_get_level_width(texture, surface->texture_level),
wined3d_texture_get_level_height(texture, surface->texture_level)};
DWORD locations = surface_get_sub_resource(surface)->locations;
DWORD src_location;
@ -3206,7 +3209,7 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
else /* surface_blt_fbo will load the source location if necessary. */
src_location = WINED3D_LOCATION_TEXTURE_RGB;
surface_blt_fbo(surface->container->resource.device, context, WINED3D_TEXF_POINT,
surface_blt_fbo(texture->resource.device, context, WINED3D_TEXF_POINT,
surface, src_location, &rect, surface, dst_location, &rect);
}