From c4f7bdcfdd8fff986baa45d04646c2ce321764a5 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 11 Apr 2016 18:34:39 +0200 Subject: [PATCH] wined3d: Use the texture dimension helpers in surface_load_renderbuffer(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index aab5d739507..af7bf68665b 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3193,7 +3193,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface, static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wined3d_context *context, DWORD dst_location) { - const RECT rect = {0, 0, surface->resource.width, surface->resource.height}; + struct wined3d_texture *texture = surface->container; + const RECT rect = {0, 0, + wined3d_texture_get_level_width(texture, surface->texture_level), + wined3d_texture_get_level_height(texture, surface->texture_level)}; DWORD locations = surface_get_sub_resource(surface)->locations; DWORD src_location; @@ -3206,7 +3209,7 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi else /* surface_blt_fbo will load the source location if necessary. */ src_location = WINED3D_LOCATION_TEXTURE_RGB; - surface_blt_fbo(surface->container->resource.device, context, WINED3D_TEXF_POINT, + surface_blt_fbo(texture->resource.device, context, WINED3D_TEXF_POINT, surface, src_location, &rect, surface, dst_location, &rect); }