- do not search for attached surfaces if the texture doesn't have the
MIPMAP flag set - add GL crit. section support for matrix setting - support the various BLEND texture operations
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a856019687
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c312ff950b
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@ -1810,6 +1810,27 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
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glTexEnvi(GL_TEXTURE_ENV, parm, GL_ADD_SIGNED_EXT);
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break;
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/* For the four blending modes, use the Arg2 parameter */
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case D3DTOP_BLENDDIFFUSEALPHA:
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case D3DTOP_BLENDTEXTUREALPHA:
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case D3DTOP_BLENDFACTORALPHA:
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case D3DTOP_BLENDCURRENTALPHA: {
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GLenum src = GL_PRIMARY_COLOR_EXT; /* Just to prevent a compiler warning.. */
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switch (dwState) {
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case D3DTOP_BLENDDIFFUSEALPHA: src = GL_PRIMARY_COLOR_EXT;
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case D3DTOP_BLENDTEXTUREALPHA: src = GL_TEXTURE;
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case D3DTOP_BLENDFACTORALPHA: src = GL_CONSTANT_EXT;
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case D3DTOP_BLENDCURRENTALPHA: src = GL_PREVIOUS_EXT;
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}
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glTexEnvi(GL_TEXTURE_ENV, parm, GL_INTERPOLATE_ARB);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_EXT, src);
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glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_EXT, GL_SRC_ALPHA);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_EXT, src);
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glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_EXT, GL_SRC_ALPHA);
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} break;
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default:
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handled = FALSE;
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break;
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@ -1969,7 +1990,9 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
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}
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if ((dwState & 0xFF) != D3DTTFF_DISABLE) {
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LEAVE_GL();
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This->matrices_updated(This, TEXMAT0_CHANGED << dwStage);
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ENTER_GL();
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}
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if (handled == TRUE) {
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@ -2707,6 +2730,10 @@ d3ddevice_matrices_updated(IDirect3DDeviceImpl *This, DWORD matrices)
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glThis->transform_state = GL_TRANSFORM_NONE;
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}
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}
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if (matrices & (TEXMAT0_CHANGED|TEXMAT1_CHANGED|TEXMAT2_CHANGED|TEXMAT3_CHANGED|
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TEXMAT4_CHANGED|TEXMAT5_CHANGED|TEXMAT6_CHANGED|TEXMAT7_CHANGED))
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{
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ENTER_GL();
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for (tex_mat = TEXMAT0_CHANGED, tex_stage = 0; tex_mat <= TEXMAT7_CHANGED; tex_mat <<= 1, tex_stage++) {
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if (matrices & tex_mat) {
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if (This->state_block.texture_stage_state[tex_stage][D3DTSS_TEXTURETRANSFORMFLAGS - 1] != D3DTTFF_DISABLE) {
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@ -2721,6 +2748,8 @@ d3ddevice_matrices_updated(IDirect3DDeviceImpl *This, DWORD matrices)
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}
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}
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}
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LEAVE_GL();
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}
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}
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/* TODO for both these functions :
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@ -585,7 +585,11 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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}
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}
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if (surf_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) {
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surf_ptr = get_sub_mimaplevel(surf_ptr);
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} else {
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surf_ptr = NULL;
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}
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}
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return DD_OK;
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@ -817,8 +821,16 @@ GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
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}
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}
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if (src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) {
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src_ptr = get_sub_mimaplevel(src_ptr);
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} else {
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src_ptr = NULL;
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}
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if (dst_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) {
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dst_ptr = get_sub_mimaplevel(dst_ptr);
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} else {
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dst_ptr = NULL;
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}
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if ((src_ptr == NULL) || (dst_ptr == NULL)) {
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if (src_ptr != dst_ptr) {
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