d3dx8: Implement D3DXMatrixStack_RotateAxisLocal.
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@ -778,9 +778,16 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, C
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
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{
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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return E_NOTIMPL;
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TRACE("iface %p\n", iface);
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if (!pv) return D3DERR_INVALIDCALL;
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D3DXMatrixRotationAxis(&temp, pv, angle);
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D3DXMatrixMultiply(&This->stack[This->current], &temp, &This->stack[This->current]);
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return D3D_OK;
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}
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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