wined3d: Handle RCP in shader_hw_scalar_op.
This commit is contained in:
parent
5114507f19
commit
c2541a5887
|
@ -2477,26 +2477,6 @@ static void shader_hw_mnxn(const struct wined3d_shader_instruction *ins)
|
|||
}
|
||||
}
|
||||
|
||||
static void shader_hw_rcp(const struct wined3d_shader_instruction *ins)
|
||||
{
|
||||
struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
|
||||
|
||||
char dst[50];
|
||||
char src[50];
|
||||
|
||||
shader_arb_get_dst_param(ins, &ins->dst[0], dst); /* Destination */
|
||||
shader_arb_get_src_param(ins, &ins->src[0], 0, src);
|
||||
if (ins->src[0].swizzle == WINED3DSP_NOSWIZZLE)
|
||||
{
|
||||
/* Dx sdk says .x is used if no swizzle is given, but our test shows that
|
||||
* .w is used
|
||||
*/
|
||||
strcat(src, ".w");
|
||||
}
|
||||
|
||||
shader_addline(buffer, "RCP%s %s, %s;\n", shader_arb_get_modifier(ins), dst, src);
|
||||
}
|
||||
|
||||
static DWORD abs_modifier(DWORD mod, BOOL *need_abs)
|
||||
{
|
||||
*need_abs = FALSE;
|
||||
|
@ -5251,7 +5231,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
|
|||
/* WINED3DSIH_NRM */ shader_hw_nrm,
|
||||
/* WINED3DSIH_PHASE */ shader_hw_nop,
|
||||
/* WINED3DSIH_POW */ shader_hw_pow,
|
||||
/* WINED3DSIH_RCP */ shader_hw_rcp,
|
||||
/* WINED3DSIH_RCP */ shader_hw_scalar_op,
|
||||
/* WINED3DSIH_REP */ shader_hw_rep,
|
||||
/* WINED3DSIH_RET */ shader_hw_ret,
|
||||
/* WINED3DSIH_ROUND_NI */ NULL,
|
||||
|
|
Loading…
Reference in New Issue