diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 0a669df5fb9..5a763323134 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -2477,26 +2477,6 @@ static void shader_hw_mnxn(const struct wined3d_shader_instruction *ins) } } -static void shader_hw_rcp(const struct wined3d_shader_instruction *ins) -{ - struct wined3d_shader_buffer *buffer = ins->ctx->buffer; - - char dst[50]; - char src[50]; - - shader_arb_get_dst_param(ins, &ins->dst[0], dst); /* Destination */ - shader_arb_get_src_param(ins, &ins->src[0], 0, src); - if (ins->src[0].swizzle == WINED3DSP_NOSWIZZLE) - { - /* Dx sdk says .x is used if no swizzle is given, but our test shows that - * .w is used - */ - strcat(src, ".w"); - } - - shader_addline(buffer, "RCP%s %s, %s;\n", shader_arb_get_modifier(ins), dst, src); -} - static DWORD abs_modifier(DWORD mod, BOOL *need_abs) { *need_abs = FALSE; @@ -5251,7 +5231,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_NRM */ shader_hw_nrm, /* WINED3DSIH_PHASE */ shader_hw_nop, /* WINED3DSIH_POW */ shader_hw_pow, - /* WINED3DSIH_RCP */ shader_hw_rcp, + /* WINED3DSIH_RCP */ shader_hw_scalar_op, /* WINED3DSIH_REP */ shader_hw_rep, /* WINED3DSIH_RET */ shader_hw_ret, /* WINED3DSIH_ROUND_NI */ NULL,