wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt() to wined3d_check_pixel_format_color().
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@ -2931,7 +2931,7 @@ HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
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return WINED3D_OK;
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}
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static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const struct wined3d_gl_info *gl_info,
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static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
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const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
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{
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BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
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@ -3038,13 +3038,11 @@ HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
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cfg_count = adapter->nCfgs;
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for (i = 0; i < cfg_count; ++i)
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{
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if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, &cfgs[i], rt_format))
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if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
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&& wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
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{
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if (wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
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{
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TRACE_(d3d_caps)("Formats match.\n");
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return WINED3D_OK;
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}
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TRACE_(d3d_caps)("Formats match.\n");
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return WINED3D_OK;
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}
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}
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}
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@ -3185,11 +3183,9 @@ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
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for (it = 0; it < adapter->nCfgs; ++it)
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{
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const struct wined3d_pixel_format *cfg = &adapter->cfgs[it];
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if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, cfg, display_format))
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{
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if (wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
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return TRUE;
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}
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if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
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&& wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
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return TRUE;
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}
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}
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@ -3231,8 +3227,8 @@ static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
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* drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
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for (it = 0; it < adapter->nCfgs; ++it)
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{
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if (cfgs[it].windowDrawable && IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info,
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&cfgs[it], check_format))
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if (cfgs[it].windowDrawable
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&& wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[it], check_format))
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{
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TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
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cfgs[it].iPixelFormat, debug_d3dformat(check_format->id));
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