diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 02cb33cec8d..09c4de1cac6 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2931,7 +2931,7 @@ HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d, return WINED3D_OK; } -static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const struct wined3d_gl_info *gl_info, +static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info, const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) { BYTE redSize, greenSize, blueSize, alphaSize, colorBits; @@ -3038,13 +3038,11 @@ HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d, cfg_count = adapter->nCfgs; for (i = 0; i < cfg_count; ++i) { - if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, &cfgs[i], rt_format)) + if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format) + && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format)) { - if (wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format)) - { - TRACE_(d3d_caps)("Formats match.\n"); - return WINED3D_OK; - } + TRACE_(d3d_caps)("Formats match.\n"); + return WINED3D_OK; } } } @@ -3185,11 +3183,9 @@ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter, for (it = 0; it < adapter->nCfgs; ++it) { const struct wined3d_pixel_format *cfg = &adapter->cfgs[it]; - if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, cfg, display_format)) - { - if (wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format)) - return TRUE; - } + if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format) + && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format)) + return TRUE; } } @@ -3231,8 +3227,8 @@ static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter, * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */ for (it = 0; it < adapter->nCfgs; ++it) { - if (cfgs[it].windowDrawable && IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, - &cfgs[it], check_format)) + if (cfgs[it].windowDrawable + && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[it], check_format)) { TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n", cfgs[it].iPixelFormat, debug_d3dformat(check_format->id));