wined3d: Introduce wined3d_stateblock_set_index_buffer().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-11-07 18:28:53 -06:00 committed by Alexandre Julliard
parent 08ae44e82d
commit bfe4e29da1
3 changed files with 17 additions and 0 deletions

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@ -1563,6 +1563,20 @@ void CDECL wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock *stateb
stateblock->changed.scissorRect = TRUE;
}
void CDECL wined3d_stateblock_set_index_buffer(struct wined3d_stateblock *stateblock,
struct wined3d_buffer *buffer, enum wined3d_format_id format_id)
{
TRACE("stateblock %p, buffer %p, format %s.\n", stateblock, buffer, debug_d3dformat(format_id));
if (buffer)
wined3d_buffer_incref(buffer);
if (stateblock->stateblock_state.index_buffer)
wined3d_buffer_decref(stateblock->stateblock_state.index_buffer);
stateblock->stateblock_state.index_buffer = buffer;
stateblock->stateblock_state.index_format = format_id;
stateblock->changed.indices = TRUE;
}
static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
{
union

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@ -265,6 +265,7 @@
@ cdecl wined3d_stateblock_reset(ptr)
@ cdecl wined3d_stateblock_set_blend_factor(ptr ptr)
@ cdecl wined3d_stateblock_set_clip_plane(ptr long ptr)
@ cdecl wined3d_stateblock_set_index_buffer(ptr ptr long)
@ cdecl wined3d_stateblock_set_material(ptr ptr)
@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
@ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr)

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@ -2672,6 +2672,8 @@ void __cdecl wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stat
const struct wined3d_color *blend_factor);
HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
UINT plane_idx, const struct wined3d_vec4 *plane);
void __cdecl wined3d_stateblock_set_index_buffer(struct wined3d_stateblock *stateblock,
struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
void __cdecl wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock, const struct wined3d_material *material);
void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,