wined3d: Introduce wined3d_stateblock_set_index_buffer().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1563,6 +1563,20 @@ void CDECL wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock *stateb
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stateblock->changed.scissorRect = TRUE;
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}
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void CDECL wined3d_stateblock_set_index_buffer(struct wined3d_stateblock *stateblock,
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struct wined3d_buffer *buffer, enum wined3d_format_id format_id)
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{
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TRACE("stateblock %p, buffer %p, format %s.\n", stateblock, buffer, debug_d3dformat(format_id));
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if (buffer)
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wined3d_buffer_incref(buffer);
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if (stateblock->stateblock_state.index_buffer)
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wined3d_buffer_decref(stateblock->stateblock_state.index_buffer);
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stateblock->stateblock_state.index_buffer = buffer;
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stateblock->stateblock_state.index_format = format_id;
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stateblock->changed.indices = TRUE;
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}
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static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
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{
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union
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@ -265,6 +265,7 @@
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@ cdecl wined3d_stateblock_reset(ptr)
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@ cdecl wined3d_stateblock_set_blend_factor(ptr ptr)
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@ cdecl wined3d_stateblock_set_clip_plane(ptr long ptr)
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@ cdecl wined3d_stateblock_set_index_buffer(ptr ptr long)
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@ cdecl wined3d_stateblock_set_material(ptr ptr)
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@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
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@ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr)
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@ -2672,6 +2672,8 @@ void __cdecl wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stat
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const struct wined3d_color *blend_factor);
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HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
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UINT plane_idx, const struct wined3d_vec4 *plane);
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void __cdecl wined3d_stateblock_set_index_buffer(struct wined3d_stateblock *stateblock,
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struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
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void __cdecl wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock, const struct wined3d_material *material);
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void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
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HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
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