d3d9: Handle stateblocks in d3d9_device_SetScissorRect().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2685,7 +2685,9 @@ static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, cons
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TRACE("iface %p, rect %p.\n", iface, rect);
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wined3d_mutex_lock();
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wined3d_device_set_scissor_rects(device->wined3d_device, 1, rect);
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wined3d_stateblock_set_scissor_rect(device->update_state, rect);
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if (!device->recording)
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wined3d_device_set_scissor_rects(device->wined3d_device, 1, rect);
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wined3d_mutex_unlock();
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return D3D_OK;
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