d3d10/effect: Fix index access in GetDepthStencilState().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -8772,17 +8772,15 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDepthSte
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TRACE("iface %p, index %u, depth_stencil_state %p.\n", iface, index, depth_stencil_state);
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if (v->type->element_count)
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v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
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else if (index)
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return E_FAIL;
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if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL)
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if (!iface->lpVtbl->IsValid(iface))
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{
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WARN("Variable is not a depth stencil state.\n");
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WARN("Invalid variable.\n");
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return E_FAIL;
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}
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if (!(v = d3d10_get_state_variable(v, index, &v->effect->ds_states)))
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return E_FAIL;
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if ((*depth_stencil_state = v->u.state.object.depth_stencil))
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ID3D10DepthStencilState_AddRef(*depth_stencil_state);
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@ -4559,8 +4559,18 @@ static void test_effect_state_groups(void)
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ds_desc.BackFace.StencilPassOp);
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ok(ds_desc.BackFace.StencilFunc == D3D10_COMPARISON_GREATER_EQUAL, "Got unexpected BackFaceStencilFunc %#x.\n",
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ds_desc.BackFace.StencilFunc);
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hr = d->lpVtbl->GetDepthStencilState(d, 0, &ds_state);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ID3D10DepthStencilState_GetDesc(ds_state, &ds_desc);
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ok(ds_desc.DepthEnable, "Got unexpected DepthEnable %#x.\n", ds_desc.DepthEnable);
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ID3D10DepthStencilState_Release(ds_state);
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d->lpVtbl->GetBackingStore(d, 1, &ds_desc);
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ok(!ds_desc.DepthEnable, "Got unexpected DepthEnable %#x.\n", ds_desc.DepthEnable);
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hr = d->lpVtbl->GetDepthStencilState(d, 1, &ds_state);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ID3D10DepthStencilState_GetDesc(ds_state, &ds_desc);
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ok(!ds_desc.DepthEnable, "Got unexpected DepthEnable %#x.\n", ds_desc.DepthEnable);
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ID3D10DepthStencilState_Release(ds_state);
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v = effect->lpVtbl->GetVariableByName(effect, "rast_state");
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r = v->lpVtbl->AsRasterizer(v);
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